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Prevent Debug mode UI to be affected by depth scale #4

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itulau opened this issue Mar 16, 2024 · 2 comments
Open

Prevent Debug mode UI to be affected by depth scale #4

itulau opened this issue Mar 16, 2024 · 2 comments
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@itulau
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itulau commented Mar 16, 2024

After trying the sample I've noticed that the Debug mode UI seems to be affected by the depth trick.

image

Is there a way to prevent this?

@01010111 01010111 added the bug Something isn't working label Jul 4, 2024
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01010111 commented Jul 4, 2024

At the moment I'm squishing an openFL sprite that the main flixel Game is added to, so it will squish everything no matter what. I can try to look into maybe adding the debug UI to another camera and scaling that but it might be out of the scope of this library.

I'll give it a shot soon and if I can't figure it out I may either add the help wanted label or the won't fix label!

@itulau
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itulau commented Jul 5, 2024

Ok, Thanks!

I think it might be worth the shot because it would probably allow to also have normal UI rendered on top of the 3D world too.

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