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At the moment I'm squishing an openFL sprite that the main flixel Game is added to, so it will squish everything no matter what. I can try to look into maybe adding the debug UI to another camera and scaling that but it might be out of the scope of this library.
I'll give it a shot soon and if I can't figure it out I may either add the help wanted label or the won't fix label!
After trying the sample I've noticed that the Debug mode UI seems to be affected by the depth trick.
Is there a way to prevent this?
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