The simplest way to use this library is to use CameraActivity
. This
gives you the same "API" as you get with the Android SDK's
ACTION_IMAGE_CAPTURE
, making it fairly easy for you to get existing
ACTION_IMAGE_CAPTURE
working with your own local camera activity.
The simplest way to craft the right Intent
to use is to create
a CameraActivity.IntentBuilder
, call whatever configuration methods
that you want on that builder, and have it build()
you an Intent
.
That Intent
can be used with startActivityForResult()
, just as you
might have used it with an ACTION_IMAGE_CAPTURE
Intent
.
Under the covers, CameraActivity.IntentBuilder
is simply packaging a
series of extras on the Intent
, so you can always put those extras
on yourself if you so choose. The following table lists the available
configuration methods on CameraActivity.IntentBuilder
, the corresponding
extra names (defined as constants on CameraActivity
), their default values,
and what their behavior is:
IntentBuilder Method |
Extra Key | Data Type | Purpose |
---|---|---|---|
debug() |
EXTRA_DEBUG_ENABLED |
boolean |
Indicate if extra debugging information should be dumped to LogCat (default is false ) |
facing() |
EXTRA_FACING |
AbstractCameraActivity.Facing |
Indicate the preferred camera to start with (BACK or FRONT , default is BACK ) |
forceClassic() |
EXTRA_FORCE_CLASSIC |
boolean |
Indicate if the Camera API should be used on Android 5.0+ devices instead of camera2 (default is false ) |
skipConfirm() |
EXTRA_CONFIRM |
boolean |
Indicate if the user should be presented with a preview of the image and needs to accept it before proceeding (default is to show the confirmation screen) |
to() |
MediaStore.EXTRA_OUTPUT |
Uri (though to() also accepts File ) |
Destination for picture to be written, where null means to return a thumbnail via the data extra (default is null ) |
updateMediaStore() |
EXTRA_UPDATE_MEDIA_STORE |
boolean |
Indicate if MediaStore should be notified about newly-captured photo (default is false ) |
mirrorPreview() |
EXTRA_MIRROR_PREVIEW |
boolean |
Indicate if preview should be horizontally flipped (default is false ) |
focusMode() |
EXTRA_FOCUS_MODE |
FocusMode |
Indicate the desired focus mode for the camera (default is continuous if available, else device default) |
debugSavePreviewFrame() |
EXTRA_DEBUG_SAVE_PREVIEW_FRAME |
boolean |
Indicate if a preview frame should be saved when a picture is taken (default is false ) |
flashModes() |
EXTRA_FLASH_MODES |
List<FlashMode> |
Request a particular flash mode FlashMode.OFF , FlashMode.ALWAYS , FlashMode.AUTO , FlashMode.REDYE (default is device default) |
zoomStyle() |
EXTRA_ZOOM_STYLE |
ZoomStyle |
Request to allow the user to change zoom levels, via gestures (ZoomStyle.PINCH ) or a SeekBar (ZoomStyle.SEEKBAR ). Default is ZoomStyle.NONE for no zoom option |
Note that if you are going to use skipConfirm()
, you need to call
that first on the IntentBuilder
before any of the others.
This limitation will be lifted (hopefully) in the future.
Also note that mirrorPreview()
mirrors the preview based on the
orientation when the activity instance was created. Since the
library will recreate the activity on a configuration change,
things look "normal" when the device is not being actively rotated.
However, when the device is part-way through the rotation, before
the configuration change kicks in, the mirroring effect starts
becoming more of a vertical flip rather than a horizontal one.
In short: the image will look upside-down briefly.
For flash support, you have:
flashMode()
, which takes a single flash modeflashModes()
, which takes eitherFlashMode[]
orList<FlashMode>
If you supply more than one flash mode (via flashModes()
), they
will be tried in the order you supply. So, the first mode will be
used if it is supported, otherwise the second mode will be used, etc.
If no mode you request is supported, whatever the default device
behavior is will be performed, which is usually no flash.
Intent i=new CameraActivity.IntentBuilder(MainActivity.this)
.skipConfirm()
.facing(CameraActivity.Facing.FRONT)
.to(new File(testRoot, "portrait-front.jpg"))
.debug()
.zoomStyle(ZoomStyle.SEEKBAR)
.updateMediaStore()
.build();
startActivityForResult(i, REQUEST_PORTRAIT_FFC);
In addition to build()
, IntentBuilder
supports buildChooser()
.
This will return an Intent
that will bring up an activity chooser,
where the user can choose between this library's camera activity
or existing ACTION_IMAGE_CAPTURE
implementations. This way, the
user gets the choice of what should be used to take the picture.
buildChooser()
takes a CharSequence
parameter, for a title
to go over the chooser dialog. null
means do not use a title.
If you provide the destination Uri
via to()
, the image will be written there, and the Uri
of the Intent
delivered to onActivityResult()
will be your requested Uri
.
If you do not provide the destination Uri
, a thumbnail image will be supplied via the data
extra on the Intent
delivered to onActivityResult()
.
And, of course, the resultCode
passed to onActivityResult()
will indicate if the user took a picture or abandoned the operation.
Getting all of the above working requires nothing in your manifest. However, more often than not, you will want to change aspects of the activity, such as its theme.
To do that, add your own <activity>
element to the manifest, pointing
to the CameraActivity
class, and add in whatever attributes or child
elements that you need.
For example, the following manifest entry sets the theme:
<activity
android:name="com.commonsware.cwac.cam2.CameraActivity"
android:theme="@style/AppTheme"/>
Note that CameraActivity
does not support being exported. Do not add
an <intent-filter>
to this activity or otherwise mark it as being
exported.
Also note that CameraActivity
needs a theme with the native action
bar, unless you use skipConfirm()
, in which case CameraActivity
should be able to work without an action bar.
CameraActivity
supports running in a separate process, via
the android:process
attribute. This ensures that the heap space
consumed in all the camera processing will not affect your main
process' heap space. It does mean that you will consume more system
RAM while the user is taking a picture, and it does incrementally
slow down the launching of the CameraActivity
. You can see this
use of android:process
demonstrated in the demo-playground/
sample project.
This library uses certain permissions. You may wish to review the documentation on permissions to learn more about what they are and how to manage them.