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UnrealEngine 4.24 compatibility #816
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Here's the pr #817 |
Wow @nafeesb, this is great! I've just started a new project for 4.24 and I was thinking to use this project and saw that it was compatible with 4.23, but then opened the Issues section and BOOM, there was your open ticket. Amazing. Thank you so much! |
Hi @nafeesb , i am using your linked fork in ue4 4.24, and there seems to be some issue with creating new static meshes. when following the tutorial here, a crash occurs when creating a new StaticMesh class
This code works perfectly in a seperate 4.17 build I am using here is the crash report:
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Thanks for the report @Airyzz . I am able to reproduce the problem. It seems like UStaticMesh semantics changed at some point. Using the common new object creation pathway won't work. I'll try to implement at workaround. |
Thanks for starting this! Is there any word on when 4.24 might officially be supported? |
Thanks, it seems to be working here. However calling unreal_engine.delete_asset does not seem to be working with UserDefinedStruct type. I have tried querying the path name and passing a hard reference, but it returns none and the delete operation does not take place calling delete_asset with an invalid path returns when calling a with a valid path, It runs, But then trying to create a new asset returns Edit: OK looking into the issue a bit further UTexture2D - Expected behaviour, File is removed from content browser
So it seems like the struct is being removed by the command, But there is a cached table which contains the data which is not updated. Also, If anyone knows. Can I save .uassetfiles and access them during runtime? What is the best way to generate a data table during runtime and access it via BP |
Great you're working on this. I need Python working with UE 4.24 because specific functions (StaticMeshSocket) that it appears only work on this version. I'm not sure if I can help with this but I'll try to do it. BR and thx a lot for your efforts!. |
Any updates on this? Haven't seen @rdeioris around here in a while... |
A few things need to be updated to work with UE v4.24. I have done an initial pass, and will link that pr to this issue.
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