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SPM API are providing us with textures which we are recording, but it never comes out correctly. We need to figure out this is an issue on our side interpreting their data, or their API is broken.
We're not passing the UVs to the meshNode, so naturally it couldn't map the textures. This is an easy fix.
The texture image is corrupted (Seems like we can't open it on image editing tools, but can view them on the web/image gallery). If manually configured through the Unity editor, we can generate the texture correctly, however through scripting it is not available and result in a red question mark.
Description
SPM API are providing us with textures which we are recording, but it never comes out correctly. We need to figure out this is an issue on our side interpreting their data, or their API is broken.
Steps to replicate
Current Behaviour
Expected Behaviour
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