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appIconIndicators.js
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appIconIndicators.js
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import {
Clutter,
GdkPixbuf,
Gio,
GObject,
Pango,
St
} from './dependencies/gi.js';
import {Main} from './dependencies/shell/ui.js';
import {
Docking,
Utils
} from './imports.js';
const {cairo: Cairo} = imports;
const RunningIndicatorStyle = Object.freeze({
DEFAULT: 0,
DOTS: 1,
SQUARES: 2,
DASHES: 3,
SEGMENTED: 4,
SOLID: 5,
CILIORA: 6,
METRO: 7,
BINARY: 8,
});
const MAX_WINDOWS_CLASSES = 4;
/*
* This is the main indicator class to be used. The desired bahviour is
* obtained by composing the desired classes below based on the settings.
*
*/
export class AppIconIndicator {
constructor(source) {
this._indicators = [];
// Choose the style for the running indicators
let runningIndicator = null;
let runningIndicatorStyle;
const {settings} = Docking.DockManager;
if (settings.applyCustomTheme)
runningIndicatorStyle = RunningIndicatorStyle.DOTS;
else
({runningIndicatorStyle} = settings);
if (settings.showIconsEmblems &&
!Docking.DockManager.getDefault().notificationsMonitor.dndMode) {
const unityIndicator = new UnityIndicator(source);
this._indicators.push(unityIndicator);
}
switch (runningIndicatorStyle) {
case RunningIndicatorStyle.DEFAULT:
runningIndicator = new RunningIndicatorDefault(source);
break;
case RunningIndicatorStyle.DOTS:
runningIndicator = new RunningIndicatorDots(source);
break;
case RunningIndicatorStyle.SQUARES:
runningIndicator = new RunningIndicatorSquares(source);
break;
case RunningIndicatorStyle.DASHES:
runningIndicator = new RunningIndicatorDashes(source);
break;
case RunningIndicatorStyle.SEGMENTED:
runningIndicator = new RunningIndicatorSegmented(source);
break;
case RunningIndicatorStyle.SOLID:
runningIndicator = new RunningIndicatorSolid(source);
break;
case RunningIndicatorStyle.CILIORA:
runningIndicator = new RunningIndicatorCiliora(source);
break;
case RunningIndicatorStyle.METRO:
runningIndicator = new RunningIndicatorMetro(source);
break;
case RunningIndicatorStyle.BINARY:
runningIndicator = new RunningIndicatorBinary(source);
break;
default:
runningIndicator = new RunningIndicatorBase(source);
}
this._indicators.push(runningIndicator);
}
update() {
for (let i = 0; i < this._indicators.length; i++) {
const indicator = this._indicators[i];
indicator.update();
}
}
destroy() {
for (let i = 0; i < this._indicators.length; i++) {
const indicator = this._indicators[i];
indicator.destroy();
}
}
}
/*
* Base class to be inherited by all indicators of any kind
*/
class IndicatorBase {
constructor(source) {
this._source = source;
this._signalsHandler = new Utils.GlobalSignalsHandler(this._source);
}
update() {
}
destroy() {
this._source = null;
this._signalsHandler.destroy();
this._signalsHandler = null;
}
}
/*
* A base indicator class for running style, from which all other EunningIndicators should derive,
* providing some basic methods, variables definitions and their update, css style classes handling.
*
*/
class RunningIndicatorBase extends IndicatorBase {
constructor(source) {
super(source);
this._side = Utils.getPosition();
this._dominantColorExtractor = new DominantColorExtractor(this._source.app);
this._signalsHandler.add(this._source, 'notify::running', () => this.update());
this._signalsHandler.add(this._source, 'notify::focused', () => this.update());
this._signalsHandler.add(this._source, 'notify::windows-count', () => this._updateCounterClass());
this.update();
}
get _number() {
return Math.min(this._source.windowsCount, MAX_WINDOWS_CLASSES);
}
update() {
this._updateCounterClass();
this._updateDefaultDot();
}
_updateCounterClass() {
for (let i = 1; i <= MAX_WINDOWS_CLASSES; i++) {
const className = `running${i}`;
if (i !== this._number)
this._source.remove_style_class_name(className);
else
this._source.add_style_class_name(className);
}
}
_updateDefaultDot() {
if (this._source.running)
this._source._dot.show();
else
this._source._dot.hide();
}
_hideDefaultDot() {
// I use opacity to hide the default dot because the show/hide function
// are used by the parent class.
this._source._dot.opacity = 0;
}
_restoreDefaultDot() {
this._source._dot.opacity = 255;
}
_enableBacklight() {
const colorPalette = this._dominantColorExtractor._getColorPalette();
// Fallback
if (!colorPalette) {
this._source._iconContainer.set_style(
'border-radius: 5px;' +
'background-gradient-direction: vertical;' +
'background-gradient-start: #e0e0e0;' +
'background-gradient-end: darkgray;'
);
return;
}
this._source._iconContainer.set_style(
`${'border-radius: 5px;' +
'background-gradient-direction: vertical;' +
'background-gradient-start: '}${colorPalette.original};` +
`background-gradient-end: ${colorPalette.darker};`
);
}
_disableBacklight() {
this._source._iconContainer.set_style(null);
}
destroy() {
this._disableBacklight();
// Remove glossy background if the children still exists
if (this._source._iconContainer.get_children().length > 1)
this._source._iconContainer.get_children()[1].set_style(null);
this._restoreDefaultDot();
super.destroy();
}
}
// We add a css class so third parties themes can limit their indicaor customization
// to the case we do nothing
class RunningIndicatorDefault extends RunningIndicatorBase {
constructor(source) {
super(source);
this._source.add_style_class_name('default');
}
destroy() {
this._source.remove_style_class_name('default');
super.destroy();
}
}
const IndicatorDrawingArea = GObject.registerClass(
class IndicatorDrawingArea extends St.DrawingArea {
vfunc_allocate(box) {
if (box.x1 !== 0 || box.y1 !== 0)
return super.vfunc_allocate(box);
// We assume that the are is a rectangle in the operations below:
const size = Math.min(box.get_width(), box.get_height());
box.x2 = size;
box.y2 = size;
this.set_allocation(box);
return super.vfunc_allocate(box);
}
});
class RunningIndicatorDots extends RunningIndicatorBase {
constructor(source) {
super(source);
this._hideDefaultDot();
this._area = new IndicatorDrawingArea({
x_expand: true,
y_expand: true,
});
// We draw for the bottom case and rotate the canvas for other placements
// set center of rotatoins to the center
this._area.set_pivot_point(0.5, 0.5);
switch (this._side) {
case St.Side.TOP:
this._area.rotation_angle_z = 180;
break;
case St.Side.BOTTOM:
// nothing
break;
case St.Side.LEFT:
this._area.rotation_angle_z = 90;
break;
case St.Side.RIGHT:
this._area.rotation_angle_z = -90;
break;
}
this._area.connect('repaint', this._updateIndicator.bind(this));
this._source._iconContainer.add_child(this._area);
const keys = ['custom-theme-running-dots-color',
'custom-theme-running-dots-border-color',
'custom-theme-running-dots-border-width',
'custom-theme-customize-running-dots',
'unity-backlit-items',
'apply-glossy-effect',
'running-indicator-dominant-color'];
keys.forEach(function (key) {
this._signalsHandler.add(
Docking.DockManager.settings,
`changed::${key}`,
this.update.bind(this)
);
}, this);
// Apply glossy background
// TODO: move to enable/disableBacklit to apply itonly to the running apps?
// TODO: move to css class for theming support
const {extension} = Docking.DockManager;
this._glossyBackgroundStyle = `background-image: url('${extension.path}/media/glossy.svg');` +
'background-size: contain;';
}
update() {
super.update();
// Enable / Disable the backlight of running apps
if (!Docking.DockManager.settings.applyCustomTheme &&
Docking.DockManager.settings.unityBacklitItems) {
const [icon] = this._source._iconContainer.get_children();
icon.set_style(
Docking.DockManager.settings.applyGlossyEffect
? this._glossyBackgroundStyle : null);
if (this._source.running)
this._enableBacklight();
else
this._disableBacklight();
} else {
this._disableBacklight();
this._source._iconContainer.get_children()[1].set_style(null);
}
if (this._area)
this._area.queue_repaint();
}
_computeStyle() {
const [width, height] = this._area.get_surface_size();
this._width = height;
this._height = width;
// By defaut re-use the style - background color, and border width and color -
// of the default dot
const themeNode = this._source._dot.get_theme_node();
this._borderColor = themeNode.get_border_color(this._side);
this._borderWidth = themeNode.get_border_width(this._side);
this._bodyColor = themeNode.get_background_color();
const {settings} = Docking.DockManager;
if (!settings.applyCustomTheme) {
// Adjust for the backlit case
if (settings.unityBacklitItems) {
// Use dominant color for dots too if the backlit is enables
const colorPalette = this._dominantColorExtractor._getColorPalette();
// Slightly adjust the styling
this._borderWidth = 2;
if (colorPalette) {
[, this._borderColor] = Clutter.color_from_string(colorPalette.lighter);
[, this._bodyColor] = Clutter.color_from_string(colorPalette.darker);
} else {
// Fallback
[, this._borderColor] = Clutter.color_from_string('white');
[, this._bodyColor] = Clutter.color_from_string('gray');
}
}
// Apply dominant color if requested
if (settings.runningIndicatorDominantColor) {
const colorPalette = this._dominantColorExtractor._getColorPalette();
if (colorPalette)
[, this._bodyColor] = Clutter.color_from_string(colorPalette.original);
else
// Fallback
[, this._bodyColor] = Clutter.color_from_string(settings.customThemeRunningDotsColor);
}
// Finally, use customize style if requested
if (settings.customThemeCustomizeRunningDots) {
[, this._borderColor] = Clutter.color_from_string(settings.customThemeRunningDotsBorderColor);
this._borderWidth = settings.customThemeRunningDotsBorderWidth;
[, this._bodyColor] = Clutter.color_from_string(settings.customThemeRunningDotsColor);
}
}
// Define the radius as an arbitrary size, but keep large enough to account
// for the drawing of the border.
this._radius = Math.max(this._width / 22, this._borderWidth / 2);
this._padding = 0; // distance from the margin
this._spacing = this._radius + this._borderWidth; // separation between the dots
}
_updateIndicator() {
const cr = this._area.get_context();
this._computeStyle();
this._drawIndicator(cr);
cr.$dispose();
}
_drawIndicator(cr) {
// Draw the required numbers of dots
const n = this._number;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
// draw for the bottom case:
cr.translate(
(this._width - (2 * n) * this._radius - (n - 1) * this._spacing) / 2,
this._height - this._padding);
for (let i = 0; i < n; i++) {
cr.newSubPath();
cr.arc((2 * i + 1) * this._radius + i * this._spacing,
-this._radius - this._borderWidth / 2,
this._radius, 0, 2 * Math.PI);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
destroy() {
this._area.destroy();
super.destroy();
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
class RunningIndicatorCiliora extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._source.running) {
const size = Math.max(this._width / 20, this._borderWidth);
const spacing = size; // separation between the dots
const lineLength = this._width - (size * (this._number - 1)) - (spacing * (this._number - 1));
let padding = this._borderWidth;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.unityBacklitItems &&
!Docking.DockManager.settings.customThemeCustomizeRunningDots)
padding = 0;
const yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(0, yOffset);
cr.newSubPath();
cr.rectangle(0, 0, lineLength, size);
for (let i = 1; i < this._number; i++) {
cr.newSubPath();
cr.rectangle(lineLength + (i * spacing) + ((i - 1) * size), 0, size, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
class RunningIndicatorSegmented extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._source.running) {
const size = Math.max(this._width / 20, this._borderWidth);
const spacing = Math.ceil(this._width / 18); // separation between the dots
const dashLength = Math.ceil((this._width - ((this._number - 1) * spacing)) / this._number);
let padding = this._borderWidth;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.unityBacklitItems &&
!Docking.DockManager.settings.customThemeCustomizeRunningDots)
padding = 0;
const yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(0, yOffset);
for (let i = 0; i < this._number; i++) {
cr.newSubPath();
cr.rectangle(i * dashLength + i * spacing, 0, dashLength, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
class RunningIndicatorSolid extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._source.running) {
const size = Math.max(this._width / 20, this._borderWidth);
let padding = this._borderWidth;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.unityBacklitItems &&
!Docking.DockManager.settings.customThemeCustomizeRunningDots)
padding = 0;
const yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(0, yOffset);
cr.newSubPath();
cr.rectangle(0, 0, this._width, size);
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
class RunningIndicatorSquares extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._source.running) {
const size = Math.max(this._width / 11, this._borderWidth);
const padding = this._borderWidth;
const spacing = Math.ceil(this._width / 18); // separation between the dots
const yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(
Math.floor((this._width - this._number * size - (this._number - 1) * spacing) / 2),
yOffset);
for (let i = 0; i < this._number; i++) {
cr.newSubPath();
cr.rectangle(i * size + i * spacing, 0, size, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
class RunningIndicatorDashes extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._source.running) {
const size = Math.max(this._width / 20, this._borderWidth);
const padding = this._borderWidth;
const spacing = Math.ceil(this._width / 18); // separation between the dots
const dashLength = Math.floor(this._width / 4) - spacing;
const yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(
Math.floor((this._width - this._number * dashLength - (this._number - 1) * spacing) / 2),
yOffset);
for (let i = 0; i < this._number; i++) {
cr.newSubPath();
cr.rectangle(i * dashLength + i * spacing, 0, dashLength, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
class RunningIndicatorMetro extends RunningIndicatorDots {
constructor(source) {
super(source);
this._source.add_style_class_name('metro');
}
destroy() {
this._source.remove_style_class_name('metro');
super.destroy();
}
_drawIndicator(cr) {
if (this._source.running) {
const size = Math.max(this._width / 20, this._borderWidth);
let padding = 0;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.unityBacklitItems &&
!Docking.DockManager.settings.customThemeCustomizeRunningDots)
padding = 0;
const yOffset = this._height - padding - size;
const n = this._number;
if (n <= 1) {
cr.translate(0, yOffset);
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.newSubPath();
cr.rectangle(0, 0, this._width, size);
cr.fill();
} else {
// need to scale with the SVG for the stacked highlight
const blackenedLength = (1 / 48) * this._width;
const darkenedLength = this._source.focused
? (2 / 48) * this._width : (10 / 48) * this._width;
const blackenedColor = this._bodyColor.shade(.3);
const darkenedColor = this._bodyColor.shade(.7);
cr.translate(0, yOffset);
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.newSubPath();
cr.rectangle(0, 0, this._width - darkenedLength - blackenedLength, size);
cr.fill();
Clutter.cairo_set_source_color(cr, blackenedColor);
cr.newSubPath();
cr.rectangle(this._width - darkenedLength - blackenedLength, 0, 1, size);
cr.fill();
Clutter.cairo_set_source_color(cr, darkenedColor);
cr.newSubPath();
cr.rectangle(this._width - darkenedLength, 0, darkenedLength, size);
cr.fill();
}
}
}
}
class RunningIndicatorBinary extends RunningIndicatorDots {
_drawIndicator(cr) {
// Draw the required numbers of dots
const n = Math.min(15, this._source.windowsCount);
if (this._source.running) {
const size = Math.max(this._width / 11, this._borderWidth);
const spacing = Math.ceil(this._width / 18);
const yOffset = this._height - size;
const binaryValue = String(`0000${(n >>> 0).toString(2)}`).slice(-4);
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(Math.floor((this._width - 4 * size - (4 - 1) * spacing) / 2), yOffset);
for (let i = 0; i < binaryValue.length; i++) {
if (binaryValue[i] === '1') {
cr.newSubPath();
cr.arc((2 * i + 1) * this._radius + i * spacing,
-this._radius - this._borderWidth / 2,
this._radius, 0, 2 * Math.PI);
} else {
cr.newSubPath();
cr.rectangle(i * size + i * spacing,
-this._radius - this._borderWidth / 2 - size / 5,
size, size / 3);
}
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
/*
* Unity like notification and progress indicators
*/
class UnityIndicator extends IndicatorBase {
constructor(source) {
super(source);
this._notificationBadgeLabel = new St.Label();
this._notificationBadgeBin = new St.Bin({
child: this._notificationBadgeLabel,
x_align: Clutter.ActorAlign.END,
y_align: Clutter.ActorAlign.START,
x_expand: true, y_expand: true,
});
this._notificationBadgeLabel.add_style_class_name('notification-badge');
this._notificationBadgeLabel.clutter_text.ellipsize = Pango.EllipsizeMode.MIDDLE;
this._notificationBadgeBin.hide();
this._source._iconContainer.add_child(this._notificationBadgeBin);
this.updateNotificationBadgeStyle();
const {remoteModel, notificationsMonitor} = Docking.DockManager.getDefault();
const remoteEntry = remoteModel.lookupById(this._source.app.id);
this._remoteEntry = remoteEntry;
this._signalsHandler.add([
remoteEntry,
['count-changed', 'count-visible-changed'],
() => this._updateNotificationsCount(),
], [
remoteEntry,
['progress-changed', 'progress-visible-changed'],
(sender, {progress, progress_visible: progressVisible}) =>
this.setProgress(progressVisible ? progress : -1),
], [
remoteEntry,
'urgent-changed',
(sender, {urgent}) => this.setUrgent(urgent),
], [
notificationsMonitor,
'changed',
() => this._updateNotificationsCount(),
], [
St.ThemeContext.get_for_stage(global.stage),
'changed',
this.updateNotificationBadgeStyle.bind(this),
], [
this._source._iconContainer,
'notify::size',
this.updateNotificationBadgeStyle.bind(this),
]);
}
destroy() {
this._notificationBadgeBin.destroy();
this._notificationBadgeBin = null;
this._hideProgressOverlay();
this.setUrgent(false);
this._remoteEntry = null;
super.destroy();
}
updateNotificationBadgeStyle() {
const themeContext = St.ThemeContext.get_for_stage(global.stage);
const fontDesc = themeContext.get_font();
const defaultFontSize = fontDesc.get_size() / 1024;
let fontSize = defaultFontSize * 0.9;
const {iconSize} = Main.overview.dash;
const defaultIconSize = Docking.DockManager.settings.get_default_value(
'dash-max-icon-size').unpack();
if (!fontDesc.get_size_is_absolute()) {
// fontSize was exprimed in points, so convert to pixel
fontSize /= 0.75;
}
let sizeMultiplier;
if (iconSize < defaultIconSize) {
sizeMultiplier = Math.max(24, Math.min(iconSize +
iconSize * 0.3, defaultIconSize)) / defaultIconSize;
} else {
sizeMultiplier = iconSize / defaultIconSize;
}
fontSize = Math.round(sizeMultiplier * fontSize);
const leftMargin = Math.round(sizeMultiplier * 3);
this._notificationBadgeLabel.set_style(
`font-size: ${fontSize}px;` +
`margin-left: ${leftMargin}px`
);
}
_notificationBadgeCountToText(count) {
if (count <= 9999) {
return count.toString();
} else if (count < 1e5) {
const thousands = count / 1e3;
return `${thousands.toFixed(1).toString()}k`;
} else if (count < 1e6) {
const thousands = count / 1e3;
return `${thousands.toFixed(0).toString()}k`;
} else if (count < 1e8) {
const millions = count / 1e6;
return `${millions.toFixed(1).toString()}M`;
} else if (count < 1e9) {
const millions = count / 1e6;
return `${millions.toFixed(0).toString()}M`;
} else {
const billions = count / 1e9;
return `${billions.toFixed(1).toString()}B`;
}
}
_updateNotificationsCount() {
const remoteCount = this._remoteEntry['count-visible']
? this._remoteEntry.count ?? 0 : 0;
if (remoteCount > 0 &&
Docking.DockManager.settings.applicationCounterOverridesNotifications) {
this.setNotificationCount(remoteCount);
return;
}
const {notificationsMonitor} = Docking.DockManager.getDefault();
const notificationsCount = notificationsMonitor.getAppNotificationsCount(
this._source.app.id);
this.setNotificationCount(remoteCount + notificationsCount);
}
setNotificationCount(count) {
if (count > 0) {
const text = this._notificationBadgeCountToText(count);
this._notificationBadgeLabel.set_text(text);
this._notificationBadgeBin.show();
} else {
this._notificationBadgeBin.hide();
}
}
_showProgressOverlay() {
if (this._progressOverlayArea) {
this._updateProgressOverlay();
return;
}
this._progressOverlayArea = new St.DrawingArea({x_expand: true, y_expand: true});
this._progressOverlayArea.add_style_class_name('progress-bar');
this._progressOverlayArea.connect('repaint', () => {
this._drawProgressOverlay(this._progressOverlayArea);
});
this._source._iconContainer.add_child(this._progressOverlayArea);
this._updateProgressOverlay();
}
_hideProgressOverlay() {
this._progressOverlayArea?.destroy();
this._progressOverlayArea = null;
}
_updateProgressOverlay() {
this._progressOverlayArea?.queue_repaint();
}
_drawProgressOverlay(area) {
const {scaleFactor} = St.ThemeContext.get_for_stage(global.stage);
const [surfaceWidth, surfaceHeight] = area.get_surface_size();
const cr = area.get_context();
const iconSize = this._source.icon.iconSize * scaleFactor;
let x = Math.floor((surfaceWidth - iconSize) / 2);
let y = Math.floor((surfaceHeight - iconSize) / 2);
const lineWidth = Math.floor(Number(scaleFactor));
const padding = Math.floor(iconSize * 0.05);
let width = iconSize - 2.0 * padding;
let height = Math.floor(Math.min(18.0 * scaleFactor, 0.20 * iconSize));
x += padding;
y += iconSize - height - padding;
cr.setLineWidth(lineWidth);
// Draw the outer stroke
let stroke = new Cairo.LinearGradient(0, y, 0, y + height);
let fill = null;
stroke.addColorStopRGBA(0.5, 0.5, 0.5, 0.5, 0.1);
stroke.addColorStopRGBA(0.9, 0.8, 0.8, 0.8, 0.4);
Utils.drawRoundedLine(cr, x + lineWidth / 2.0,
y + lineWidth / 2.0, width, height, true, true, stroke, fill);
// Draw the background
x += lineWidth;
y += lineWidth;
width -= 2.0 * lineWidth;
height -= 2.0 * lineWidth;
stroke = Cairo.SolidPattern.createRGBA(0.20, 0.20, 0.20, 0.9);
fill = new Cairo.LinearGradient(0, y, 0, y + height);
fill.addColorStopRGBA(0.4, 0.25, 0.25, 0.25, 1.0);
fill.addColorStopRGBA(0.9, 0.35, 0.35, 0.35, 1.0);
Utils.drawRoundedLine(cr, x + lineWidth / 2.0,
y + lineWidth / 2.0, width, height, true, true, stroke, fill);
// Draw the finished bar
x += lineWidth;
y += lineWidth;
width -= 2.0 * lineWidth;
height -= 2.0 * lineWidth;
const finishedWidth = Math.ceil(this._progress * width);
let hasColor, bg, bd;
const node = this._progressOverlayArea.get_theme_node();
[hasColor, bg] = node.lookup_color('-progress-bar-background', false);
if (!hasColor)
bg = new Clutter.Color({red: 204, green: 204, blue: 204, alpha: 255});
[hasColor, bd] = node.lookup_color('-progress-bar-border', false);
if (!hasColor)
bd = new Clutter.Color({red: 230, green: 230, blue: 230, alpha: 255});
stroke = Cairo.SolidPattern.createRGBA(
bd.red / 255, bd.green / 255, bd.blue / 255, bd.alpha / 255);
fill = Cairo.SolidPattern.createRGBA(
bg.red / 255, bg.green / 255, bg.blue / 255, bg.alpha / 255);
if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
Utils.drawRoundedLine(cr,
x + lineWidth / 2.0 + width - finishedWidth, y + lineWidth / 2.0,
finishedWidth, height, true, true, stroke, fill);
} else {
Utils.drawRoundedLine(cr, x + lineWidth / 2.0, y + lineWidth / 2.0,
finishedWidth, height, true, true, stroke, fill);
}
cr.$dispose();
}
setProgress(progress) {
if (progress < 0) {
this._hideProgressOverlay();
} else {
this._progress = Math.min(progress, 1.0);
this._showProgressOverlay();
}
}
setUrgent(urgent) {
if (urgent || this._isUrgent !== undefined)
this._source.urgent = urgent;
if (urgent)
this._isUrgent = urgent;
else
delete this._isUrgent;
}
}
// Global icon cache. Used for Unity7 styling.
const iconCacheMap = new Map();
// Max number of items to store
// We don't expect to ever reach this number, but let's put an hard limit to avoid
// even the remote possibility of the cached items to grow indefinitely.
const MAX_CACHED_ITEMS = 1000;
// When the size exceed it, the oldest 'n' ones are deleted
const BATCH_SIZE_TO_DELETE = 50;
// The icon size used to extract the dominant color
const DOMINANT_COLOR_ICON_SIZE = 64;
// Compute dominant color frim the app icon.
// The color is cached for efficiency.
class DominantColorExtractor {
constructor(app) {
this._app = app;
}
/**
* Try to get the pixel buffer for the current icon, if not fail gracefully
*/
_getIconPixBuf() {
let iconTexture = this._app.create_icon_texture(16);
const themeLoader = Docking.DockManager.iconTheme;
// Unable to load the icon texture, use fallback
if (iconTexture instanceof St.Icon === false)
return null;
iconTexture = iconTexture.get_gicon();
// Unable to load the icon texture, use fallback
if (!iconTexture)
return null;
if (iconTexture instanceof Gio.FileIcon) {
// Use GdkPixBuf to load the pixel buffer from the provided file path
return GdkPixbuf.Pixbuf.new_from_file(iconTexture.get_file().get_path());
} else if (iconTexture instanceof Gio.ThemedIcon) {
// Get the first pixel buffer available in the icon theme
const iconNames = iconTexture.get_names();
const iconInfo = themeLoader.choose_icon(iconNames, DOMINANT_COLOR_ICON_SIZE, 0);
if (iconInfo)
return iconInfo.load_icon();
else
return null;
}
// Use GdkPixBuf to load the pixel buffer from memory
// iconTexture.load is available unless iconTexture is not an instance of Gio.LoadableIcon
// this means that iconTexture is an instance of Gio.EmblemedIcon,
// which may be converted to a normal icon via iconTexture.get_icon?
const [iconBuffer] = iconTexture.load(DOMINANT_COLOR_ICON_SIZE, null);
return GdkPixbuf.Pixbuf.new_from_stream(iconBuffer, null);
}
/**
* The backlight color choosing algorithm was mostly ported to javascript from the
* Unity7 C++ source of Canonicals: