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When playing the game the agent dies when he gets on a neighbor case to an explosion blast.
Player 1 died while being on a different z coordinate than the blast radius
Not being affected by explosion
Player 1 died unexpectedly.
Coordinates (z, x)
There was a blast in (6, 3) and (7, 3) Player one was in (7, 2)
Here is the log after the last action before the game over:
0 1 2 3 4 5 6 7 8 9 10 👉 x 0 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 1 🧱 📦 📦 🧱 2 🧱 📦 🧱 🧱 🧱 📦 🧱 🧱 3 🧱 📦 📦 📦 📦 📦 🧱 4 🧱 🎒 🧱 🧱 🧱 🧱 📦 🧱 5 🧱 🎒 📦 📦 📦 🧱 6 🧱 🧱 💣 🧱 🧱 📦 🧱 📦 🧱 7 🧱 📦 🧱 8 🧱 🧱 📦 🧱 📦 🧱 📦 🧱 🧱 9 🧱 📦 📦 📦 📦 🧱 10 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 🧱 👇 z Player 1️⃣ 📍 (2.404397964477539, 6.745744705200195) 👟 4.0 🎒 1 📏 2 Player 2️⃣ 📍 (8.949763298034668, 1.241509199142456) 👟 4.0 🎒 2 📏 2
Changing the bounding box on the unity side.
The text was updated successfully, but these errors were encountered:
JBarmentlo
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Description
When playing the game the agent dies when he gets on a neighbor case to an explosion blast.
What happened?
Player 1 died while being on a different z coordinate than the blast radius
Expected behaviour
Not being affected by explosion
Environment
Steps to reproduce
Relevant log output
Player 1 died unexpectedly.
Coordinates (z, x)
There was a blast in (6, 3) and (7, 3)
Player one was in (7, 2)
Here is the log after the last action before the game over:
Proposed solution
Changing the bounding box on the unity side.
The text was updated successfully, but these errors were encountered: