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TileMapObject : Condition to test collision with a tile ID #44
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The tilemap object is non-existent in gdevelop5. Mozilla devs have shared a great example |
Thanks for the links! We would need an implementation that works at least with Pixi.js and which is efficient for large maps (including rendering and collisions). This is the tricky part :) I've added a card there: https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-gdevelop-5-html5-games |
@4ian thank you! :D It would be cool if we could add support to use tiled files. There is an implementation of that here Btw I opened a new issue here on this |
Hey 👋 I've put this issue on the roadmap (so that anyone can vote for it!) there: https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-tilesets-and-tiled-files-gdevelop-5-html5-games I'm closing this issue as open issues on Github is now be dedicated to bugs only :) (But it's still possible to continue the discussion on this issue even if it's closed) |
This function will test if an object collides with a tile with a specific tile ID.
For example : test if a player hits a coin tile (without testing all tiles having a coin tile).
http://forum.compilgames.net/viewtopic.php?f=22&t=5713
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