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Instance creations from draging objects don't take into account "ignore grid" with Alt key #5493

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D8H opened this issue Jul 24, 2023 · 5 comments
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😤Non optimal UI A bug/issue where the UI is usable but not optimal

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@D8H
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D8H commented Jul 24, 2023

Is there an existing issue for this?

Describe the bug

New instances created by dragging objects from the list align on the grid even when the "Alt" modifier key is pressed.

Steps to reproduce

  • Enable a grid for the scene editor
  • drag an object from the list
  • Press Alt while dragging

GDevelop platform

Desktop

GDevelop version

5.2.166

Platform info

Not relevant.

Additional context

No response

@D8H D8H added 🐛 bug This is a bug impacting users 😤Non optimal UI A bug/issue where the UI is usable but not optimal and removed 🐛 bug This is a bug impacting users labels Jul 24, 2023
@D8H D8H changed the title Instance creations from draged objects don't take "ignore grid" with Alt key into account Instance creations from draging objects don't take into account "ignore grid" with Alt key Jul 24, 2023
@LuniMoon
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LuniMoon commented Aug 9, 2023

Pressing "Alt" is supposed to ignore the grid snap alignment?
Why having a grid on if you don't want the objects to perfectly fit your defined grid?

@D8H
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D8H commented Aug 9, 2023

The grid can be useful for tiles, but decorations can be spread at random positions. Pressing Alt is quicker than toggling the grid.

@LuniMoon
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LuniMoon commented Aug 9, 2023

Aren't decoration graphics following grid proportions?...
But I see the idea.

I would probably try to build under today's interaction rule (grid on = snap to grid, grid off = free placement) instead of adding the keypress modifier while the grid is still on.
I'd also display the commands on the grid menu so users become aware of their existence
Screenshot 2023-08-09 at 15 00 17

-I've used on/off grids commands in Adobe, so I think users are more familiar with this, so I might be easier to learn and accept-

@D8H
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D8H commented Aug 9, 2023

Sorry, I forgot to answer to your question. Yes, "Alt" is already used to ignore the grid when moving instances.

@LuniMoon
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LuniMoon commented Aug 9, 2023

;(
Oh well...

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Labels
😤Non optimal UI A bug/issue where the UI is usable but not optimal
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