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As the title says, The collision does not work after deleting the sprite Frame and leave the animation empty.
It shows an empty collision mask.
Steps (uploading video is not possible as the size limit in here is so tiny for any video):
1- Create new sprite
2- Add asset from hard drive
3- open collision editor
4- Use custom collision mask
5- edit the mask a lil bit
6- Right-click on the animation frame and select (Delete selection:
7- Add the asset again
8- The new collision mask will be completely wrong
Now this sprite is bugged forever, even if you removed the entire animation (not just the frame) and hit apply
and then open that sprite and add another asset, it will always get the same wrong collision showing in the SS above
Steps to reproduce
Mentioned in the description.
GDevelop platform
Desktop
GDevelop version
Latest
Platform info
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
Actually, this is not a new behavior, it's always been like this.
The collision masks are unique per image, meaning that if you delete all the images of a sprite, then you are losing the custom collision mask you've created. (even if the checkbox "share same collision mask" is ticked)
We will improve the interface to warn when deleting the last frame.
If you want to keep you mask, you need to either create a new frame or a new animation before deleting this one.
Actually, this is not a new behavior, it's always been like this. The collision masks are unique per image, meaning that if you delete all the images of a sprite, then you are losing the custom collision mask you've created. (even if the checkbox "share same collision mask" is ticked) We will improve the interface to warn when deleting the last frame.
If you want to keep you mask, you need to either create a new frame or a new animation before deleting this one.
Is there an existing issue for this?
Describe the bug
As the title says, The collision does not work after deleting the sprite Frame and leave the animation empty.
It shows an empty collision mask.
Steps (uploading video is not possible as the size limit in here is so tiny for any video):
1- Create new sprite
2- Add asset from hard drive
3- open collision editor
4- Use custom collision mask
5- edit the mask a lil bit
6- Right-click on the animation frame and select (Delete selection:
7- Add the asset again
8- The new collision mask will be completely wrong
Now this sprite is bugged forever, even if you removed the entire animation (not just the frame) and hit apply
and then open that sprite and add another asset, it will always get the same wrong collision showing in the SS above
Steps to reproduce
Mentioned in the description.
GDevelop platform
Desktop
GDevelop version
Latest
Platform info
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: