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Scene editor performance fix for scene with a lot of 3D instances (culling) #5634

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StefanoGaming opened this issue Sep 5, 2023 · 0 comments

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@StefanoGaming
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I noticed while working on a big open world type game that the large amount of objects in my map severely lags the project editor when I am trying to pan my camera or zoom in/out. However, when I preview the game the lag is not an issue since I have events set up to hide objects that are over a certain distance from the player.

My suggestion is to possibly add an option or just make objects by default unrendered/hidden while off screen in the editor.

I feel like this would be a simple yet effective way to boost performance in the project editor for bigger games.

@AlexandreSi AlexandreSi changed the title Performance Fix Scene editor performance fix for scene with a lot of 3D instances (culling) Sep 7, 2023
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