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I noticed while working on a big open world type game that the large amount of objects in my map severely lags the project editor when I am trying to pan my camera or zoom in/out. However, when I preview the game the lag is not an issue since I have events set up to hide objects that are over a certain distance from the player.
My suggestion is to possibly add an option or just make objects by default unrendered/hidden while off screen in the editor.
I feel like this would be a simple yet effective way to boost performance in the project editor for bigger games.
The text was updated successfully, but these errors were encountered:
I noticed while working on a big open world type game that the large amount of objects in my map severely lags the project editor when I am trying to pan my camera or zoom in/out. However, when I preview the game the lag is not an issue since I have events set up to hide objects that are over a certain distance from the player.
My suggestion is to possibly add an option or just make objects by default unrendered/hidden while off screen in the editor.
I feel like this would be a simple yet effective way to boost performance in the project editor for bigger games.
The text was updated successfully, but these errors were encountered: