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When you have a preview open and change the elevation of a 3d object and update, the elevation does not change in the preview if the elevation is set to zero.
Steps to reproduce
Make a 3d object
Place it on a project.
Set it's elevation to something else but 0 (Like 20).
Preview the game.
Change the elevation of the object in event editor.
Update the game preview.
The preview object does not go to zero.
Note: The elevations update works on all other elevations BUT the zero.
GDevelop platform
Desktop
GDevelop version
5.2.172
Platform info
Windows 11 Pro
Additional context
This is the car floating at 20 Elevation.
This is the car set to 0 elevation and updated.
The car is still at 20 elevation instead of 0 that is set.
Note: The update works on all other Elevations BUT the zero.
The text was updated successfully, but these errors were encountered:
This check was added to avoid writing "z": 0 in every instance (even the 2D ones) thus making the project file heavy.
I guess it will also happen for Rotation X and Rotation Y. I think there is something to do so that the 3D capability stores the Z to fix that. We'll have a look.
Is there an existing issue for this?
Describe the bug
When you have a preview open and change the elevation of a 3d object and update, the elevation does not change in the preview if the elevation is set to zero.
Steps to reproduce
Make a 3d object
Place it on a project.
Set it's elevation to something else but 0 (Like 20).
Preview the game.
Change the elevation of the object in event editor.
Update the game preview.
The preview object does not go to zero.
Note: The elevations update works on all other elevations BUT the zero.
GDevelop platform
Desktop
GDevelop version
5.2.172
Platform info
Windows 11 Pro
Additional context
This is the car floating at 20 Elevation.
This is the car set to 0 elevation and updated.
The car is still at 20 elevation instead of 0 that is set.
Note: The update works on all other Elevations BUT the zero.
The text was updated successfully, but these errors were encountered: