From 3a0395ec93007e418659fe808af4f713c3be4337 Mon Sep 17 00:00:00 2001 From: A5H73Y Date: Sun, 26 Nov 2023 11:39:04 +0000 Subject: [PATCH] Updated Free Checkpoint docs --- docs/tutorials/parkour-courses.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/tutorials/parkour-courses.md b/docs/tutorials/parkour-courses.md index 59d63cad..22c88564 100644 --- a/docs/tutorials/parkour-courses.md +++ b/docs/tutorials/parkour-courses.md @@ -64,7 +64,8 @@ _Command: `/pa setcourse (course) linkedlobby (lobby)`_ ### manualcheckpoints When enabled, the Player's checkpoint position can be manually set whenever you want. This will allow the Player (and console) to use the `/pa manualcheckpoint` / `pac manualcheckpoint (player)` command, which sets the Player's current position to their Checkpoint. This can be used as an external way to set the Player's checkpoint position. -In addition, when `OnCourse.ManualCheckpointAnyPressurePlate` is enabled, any pressure plate a Player triggers whilst on a Course will set the Player's checkpoint to that location. + +In addition, when `OnCourse.ManualCheckpointAnyPressurePlate` is enabled, any pressure plate the Player triggers whilst on a Course will set their checkpoint to that location. Once activated, the Player will be notified that a checkpoint has been set. If the Player dies, they will be taken back to the last checkpoint they set. This allows you to create alternate routes through a Course.