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Vote.cs
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Vote.cs
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using Terraria;
using TShockAPI;
using TShockAPI.DB;
namespace VotePlus
{
public class Vote
{
public Vote(UserAccount sender,VoteType voteType,UserAccount target)
{
Sender = sender;
Type = voteType;
Target = target;
TSPlayer.All.SendInfoMessage(this.VoteStartBuild());
}
public Vote(UserAccount sender, VoteType voteType)
{
Sender = sender;
Type = voteType;
TSPlayer.All.SendInfoMessage(this.VoteStartBuild());
}
public Vote(UserAccount sender, VoteType voteType, int bossid)
{
Sender = sender;
Type = voteType;
BossID = bossid;
TSPlayer.All.SendInfoMessage(this.VoteStartBuild());
}
public Vote(UserAccount sender, VoteType voteType, string prj)
{
Sender = sender;
Type = voteType;
Project = prj;
TSPlayer.All.SendInfoMessage(this.VoteStartBuild());
}
public static Config config => Config.config;
public enum VoteType
{
PlayerKick, //踢出
PlayerBan, //封禁 (感觉用不上)
PlayerMute, //禁言
BossClear, //清除BOSS(不掉落)
EventClear, //关闭事件(不计为打败)
NightRequest,//请求修改为夜晚
DayRequest, //请求修改为白天
RainRequest, //请求修改为下雨
FreeVote //自由投票
}
public VoteType Type { get; set; }
public UserAccount Sender { get; set; }
public UserAccount Target { get; set; }
public int BossID { get; set; }
public string Project { get; set; }
public DateTime StartTime { get; set; } = DateTime.Now;
public TimeSpan Duration { get; set; } = TimeSpan.FromSeconds(60);
public DateTime EndTime
{
get
{
return StartTime + Duration;
}
}
public TimeSpan RemainTime
{
get
{
return EndTime - DateTime.Now;
}
}
public bool IsEnd
{
get
{
return DateTime.Now > EndTime;
}
}
public bool rain = Main.raining;
public List<string> Argeement { get; set; } = new();
public List<string> Disargeement { get; set; } = new();
public int Total => TShock.Players.Where(p => p != null && p.Active).Count();
public int AgreePercent => (int) (Argeement.Count * 100 / Total) ;
public short VoteReminder = 3;
public string ReminderBuild(int seconds)
{
switch (Type)
{
case VoteType.PlayerKick:
return $"[i:4344]踢出玩家\"{Target.Name}\"(持续{config.KickDuration})投票还有{seconds}秒结束!\n"+ VoteResultBuild();
case VoteType.PlayerBan:
return $"[i:4344]封禁玩家\"{Target.Name}\"投票还有{seconds}秒结束!\n" + VoteResultBuild();
case VoteType.PlayerMute:
return $"[i:4344]禁言玩家\"{Target.Name}\"投票还有{seconds}秒结束!\n" + VoteResultBuild();
case VoteType.BossClear:
return $"[i:4344]清除BOSS\"{Lang.GetNPCNameValue(BossID)}\"投票还有{seconds}秒结束!\n" + VoteResultBuild();
case VoteType.EventClear:
return $"[i:4344]关闭目前入侵事件投票还有{seconds}秒结束!\n" + VoteResultBuild();
case VoteType.NightRequest:
return $"[i:4344]请求修改为夜晚投票还有{seconds}秒结束!\n" + VoteResultBuild();
case VoteType.DayRequest:
return $"[i:4344]请求修改为白天投票还有{seconds}秒结束!\n" + VoteResultBuild();
case VoteType.FreeVote:
return $"[i:4344]赞成关于\"{Project}\"投票还有{seconds}秒结束!\n" + VoteResultBuild();
case VoteType.RainRequest:
return $"[i:4344]请求{(rain?"停止":"开始")}下雨投票还有{seconds}秒结束!\n" + VoteResultBuild();
}
return "";
}
public string VoteResultBuild()
{
return $"*赞成:[c/32FF82:{Argeement.Count()}票],反对:[c/E11919:{Disargeement.Count()}票],通过率:{AgreePercent}%({config.VotePass}%)\n" +
$"*使用\"[c/32FF82:/agree(/同意)]\"或\"[c/E11919:/disagree(/反对)]\"进行投票";
}
public void CheckReminder()
{
var remain = RemainTime;
switch (VoteReminder)
{
case 3:
if (remain.TotalSeconds <= 45)
{
TSPlayer.All.SendInfoMessage(ReminderBuild(45));
VoteReminder--;
}
break;
case 2:
if (remain.TotalSeconds <= 30)
{
TSPlayer.All.SendInfoMessage(ReminderBuild(30));
VoteReminder--;
}
break;
case 1:
if (remain.TotalSeconds <= 15)
{
TSPlayer.All.SendInfoMessage(ReminderBuild(15));
VoteReminder--;
}
break;
}
}
public string VoteStartBuild()
{
switch (Type)
{
case VoteType.PlayerKick:
return $"[i:4344]\"{Sender.Name}\"发起了踢出玩家\"{Target.Name}\"(持续{config.KickDuration})投票!\n" + VoteResultBuild();
case VoteType.PlayerBan:
return $"[i:4344]\"{Sender.Name}\"发起了封禁玩家\"{Target.Name}\"投票!\n" + VoteResultBuild();
case VoteType.PlayerMute:
return $"[i:4344]\"{Sender.Name}\"发起了禁言玩家\"{Target.Name}\"投票!\n" + VoteResultBuild();
case VoteType.BossClear:
return $"[i:4344]\"{Sender.Name}\"发起了清除BOSS\"{Lang.GetNPCNameValue(BossID)}\"投票!\n" + VoteResultBuild();
case VoteType.EventClear:
return $"[i:4344]\"{Sender.Name}\"发起了关闭目前事件投票!\n" + VoteResultBuild();
case VoteType.NightRequest:
return $"[i:4344]\"{Sender.Name}\"发起了请求修改为夜晚投票!\n" + VoteResultBuild();
case VoteType.DayRequest:
return $"[i:4344]\"{Sender.Name}\"发起了请求修改为白天投票!\n" + VoteResultBuild();
case VoteType.FreeVote:
return $"[i:4344]\"{Sender.Name}\"发起了赞成关于\"{Project}\"投票!\n" + VoteResultBuild();
case VoteType.RainRequest:
return $"[i:4344]\"{Sender.Name}\"发起了请求{(rain ? "停止" : "开始")}下雨投票!\n" + VoteResultBuild();
}
return "";
}
public void VotePass()
{
switch (Type)
{
case VoteType.PlayerKick:
if (VotePlus.VoteKicks.ContainsKey(Target.Name))
{
VotePlus.VoteKicks[Target.Name] = DateTime.Now + TimeSpan.FromSeconds(config.KickDuration);
}
else
{
VotePlus.VoteKicks.Add(Target.Name, DateTime.Now + TimeSpan.FromSeconds(config.KickDuration));
}
TShock.Players.Where(p => p != null && p.Active && p.Account.Name == Target.Name).ToList().ForEach(p =>
{
p.Kick($"你被投票踢出游戏,持续{config.KickDuration}秒!",true,true,Sender.Name,true);
});
TSPlayer.All.SendSuccessMessage($"[i:4344]玩家\"{Target.Name}\"被踢出游戏,持续{config.KickDuration}秒!");
break;
case VoteType.PlayerBan:
TShock.Bans.InsertBan($"acc:{Target.Name}", "你已被投票永久封禁", Sender.Name, DateTime.UtcNow, DateTime.MaxValue);
TShock.Players.Where(p => p != null && p.Active && p.Account.Name == Target.Name).ToList().ForEach(p =>
{
p.Kick($"你被投票永久封禁!", true, true, Sender.Name, true);
});
TSPlayer.All.SendSuccessMessage($"[i:4344]玩家\"{Target.Name}\"已被投票永久封禁!");
break;
case VoteType.PlayerMute:
TShock.Players.Where(p => p != null && p.Active && p.Account.Name == Target.Name).ToList().ForEach(p =>
{
p.mute = true;
});
TSPlayer.All.SendSuccessMessage($"[i:4344]玩家\"{Target.Name}\"已被投票禁言!");
break;
case VoteType.BossClear:
Main.npc.Where(n => n != null && n.active && n.type == BossID).ToList().ForEach(n =>
{
n.active = false;
n.life = 0;
NetMessage.SendData(23, -1, -1, null, n.whoAmI, 0f, 0f, 0f, 0, 0, 0);
});
TSPlayer.All.SendSuccessMessage($"[i:4344]BOSS\"{Lang.GetNPCNameValue(BossID)}\"已被投票清除!");
break;
case VoteType.EventClear:
Main.invasionDelay = 0;
Main.invasionSize = 0;
Main.invasionType = 0;
Main.pumpkinMoon = false;
Main.snowMoon = false;
Main.pumpkinMoon = false;
Main.eclipse = false;
Main.bloodMoon = false;
Main.StopSlimeRain();
TSPlayer.All.SendData(PacketTypes.WorldInfo, "");
TSPlayer.All.SendSuccessMessage($"[i:4344]目前事件已被投票关闭!");
break;
case VoteType.NightRequest:
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.All.SendSuccessMessage($"[i:4344]时间已被投票修改为夜晚!");
break;
case VoteType.DayRequest:
TSPlayer.Server.SetTime(true, 0.0);
TSPlayer.All.SendSuccessMessage($"[i:4344]时间已被投票修改为白天!");
break;
case VoteType.FreeVote:
TSPlayer.All.SendSuccessMessage($"[i:4344]关于\"{Project}\"的投票已被通过!");
break;
case VoteType.RainRequest:
if (rain)
{
Main.StopRain();
}
else
{
Main.StartRain();
}
TSPlayer.All.SendSuccessMessage($"[i:4344]关于{(rain ? "停止" : "开始")}下雨的投票已被通过!");
break;
}
}
}
}