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Essentially, when using the C2iSTAR menus (intel, objectives, unit marking, unit movement, combat support, logistics) the map displayed in the tablet uses the default/white map that you get in the editor. To start with, screw that map, I like having eyeballs intact.
However, a really big issue is that the objectives after often marked in white. A thin white circle on a white background is really hard to see, and makes it a real bastard to check whether your objectives are working or not.
Either replacing the white map with the textured map, or an option to switch between, would be really nice. It would massively improve the UI usability of the tablet/mapbag. Cheers!
The text was updated successfully, but these errors were encountered:
In this branch I have set the textures on the maps on.
This is a quick fix, while I work on getting the switching functionality done, as there are many modules to get this working for, it may take some time.
Essentially, when using the C2iSTAR menus (intel, objectives, unit marking, unit movement, combat support, logistics) the map displayed in the tablet uses the default/white map that you get in the editor. To start with, screw that map, I like having eyeballs intact.
However, a really big issue is that the objectives after often marked in white. A thin white circle on a white background is really hard to see, and makes it a real bastard to check whether your objectives are working or not.
Either replacing the white map with the textured map, or an option to switch between, would be really nice. It would massively improve the UI usability of the tablet/mapbag. Cheers!
The text was updated successfully, but these errors were encountered: