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Feature Request: Toggle Map Textures for ALiVE Tablet #698

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RimmyDownunder opened this issue May 28, 2020 · 1 comment
Open

Feature Request: Toggle Map Textures for ALiVE Tablet #698

RimmyDownunder opened this issue May 28, 2020 · 1 comment

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@RimmyDownunder
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Essentially, when using the C2iSTAR menus (intel, objectives, unit marking, unit movement, combat support, logistics) the map displayed in the tablet uses the default/white map that you get in the editor. To start with, screw that map, I like having eyeballs intact.

However, a really big issue is that the objectives after often marked in white. A thin white circle on a white background is really hard to see, and makes it a real bastard to check whether your objectives are working or not.

Either replacing the white map with the textured map, or an option to switch between, would be really nice. It would massively improve the UI usability of the tablet/mapbag. Cheers!

@GunnyDev
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In this branch I have set the textures on the maps on.

This is a quick fix, while I work on getting the switching functionality done, as there are many modules to get this working for, it may take some time.

But for now, you can keep your eyeballs intact.

@GunnyDev GunnyDev self-assigned this Jun 16, 2020
@GunnyDev GunnyDev added the WIP label Jun 16, 2020
GunnyDev added a commit that referenced this issue Jun 17, 2020
 Texture toggle added to C2ISTAR Tasks
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