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We only need to check collisions in the direction the player is moving, and only by the depth of his speed per frame. Loops in collision detection may be optimized in a way that they terminate after finding the first collision (order matters though).
The text was updated successfully, but these errors were encountered:
AMDmi3
changed the title
Optimized collision detection
Optimize collision detection
Nov 30, 2015
We only need to check collisions in the direction the player is moving, and only by the depth of his speed per frame. Loops in collision detection may be optimized in a way that they terminate after finding the first collision (order matters though).
The text was updated successfully, but these errors were encountered: