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Implement ground layer decoding and rendering #8

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AMDmi3 opened this issue Feb 5, 2014 · 0 comments
Open

Implement ground layer decoding and rendering #8

AMDmi3 opened this issue Feb 5, 2014 · 0 comments

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@AMDmi3
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AMDmi3 commented Feb 5, 2014

Jungle strike: ground format is pretty straightforward - 2D array of shorts. It should be simple to render that with blocks
Desert strike: it is currently unknown where ground graphics are stored and how they are placed on the level

@AMDmi3 AMDmi3 self-assigned this Feb 13, 2015
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