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TODO
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TODO
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//Bugs/Fix
Tributed On-Attacked-Rally during enemy turn on a cooldown card -> (Impact by now == 0, but it is wrong)
Flying units don't get mark stacks in tuo, but should get them -> no impact
Enhance Bravery/Absorb on comamnders?
brawl-defense:
improve brawl formula for guild brawl (exclude fortresses?)?
//Testing
?getting Subdued w/o dealt damage?
Add more single unit test cases
Add more whole deck unit test cases
Test single skills with mocking-framework or similar
//Check
Check all changed skills one by one
Check overall order of card-reduction with summon + on-play skills killing enemies + following enemy index update
On-Play 0-delay Summon timings
Heroism consistency
mimic no on-play skills
Summon-0-delay card => new card with summon /valor
bg_effects fd->tapi vs card->tapi
on-death-attacked-summoned cards valid strike/enf.. targets
enfeeble active how long and on whoms turn
//Impl
Avoid reloading xmls (e.g. all_cards) for each unit_test in tyrant_optimize::run(...).
//Var
//Ideas
rule/enemy-based order
state-attacking += state-skills-active
OpenACC, OpenMP, MPI, OpenGL, CUDA support?
Neuronal Network/Maschine Learning playing order (== flex).
Continous Mode to avoid reloading XMLs when used by an external prog.