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car.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js Car Movement</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<script src="https://threejs.org/build/three.js"></script>
<script>
// Set up Three.js
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a simple car
const carGeometry = new THREE.BoxGeometry(2, 1, 1);
const carMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const car = new THREE.Mesh(carGeometry, carMaterial);
scene.add(car);
// Set initial camera position
camera.position.z = 5;
// Handle keyboard controls
const keyState = {};
window.addEventListener('keydown', (e) => keyState[e.code] = true);
window.addEventListener('keyup', (e) => keyState[e.code] = false);
// Animate the scene
function animate() {
requestAnimationFrame(animate);
// Update car position based on keyboard controls
if (keyState['ArrowUp']) {
car.position.z -= 0.1;
}
if (keyState['ArrowDown']) {
car.position.z += 0.1;
}
if (keyState['ArrowLeft']) {
car.rotation.y += 0.05;
}
if (keyState['ArrowRight']) {
car.rotation.y -= 0.05;
}
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>