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GLSL ShaderGen: time_float
and frame_float
do not have any effect
#1952
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Edit: in some applications the time nodes show up as not connected, this one here should work: |
There is no "play" functionality here nor in the desktop viewer. For the hardware case the |
Please consider it a feature request :) |
time_float
and frame_float
do not have any effecttime_float
and frame_float
do not have any effect
Thanks for this feature request, @hybridherbst, and I've just updated the title to clarify that this feature is missing in our GLSL shader generation, which both the Viewer and Graph Editor leverage for rendering |
Thanks @jstone-lucasfilm! I think in addition to the shader generation, the host application also needs to updates the uniforms, right? |
Good point, @hybridherbst, and indeed those updates should be made to the Viewer and Graph Editor when this feature is added. |
Related to #1951
I believe the attached file should have some animation based on application time, however it just stays still in MaterialXWebViewer.
marbleTime.mtlx.zip
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