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The generateshader.py script does not initialize lighting.
If you have a document that requires lighting then the proper code for lighting is not inserted.
Thus it will fail validation. e.g. u_numActiveLightSources is not declared.
You can test validation with glslangValidator for GLSL for instance.
The text was updated successfully, but these errors were encountered:
The
generateshader.py
script does not initialize lighting.If you have a document that requires lighting then the proper code for lighting is not inserted.
Thus it will fail validation. e.g.
u_numActiveLightSources
is not declared.You can test validation with
glslangValidator
for GLSL for instance.The text was updated successfully, but these errors were encountered: