diff --git a/json/ace/riic.json b/json/ace/riic.json index 4fe84e7042..c5be7bfb7a 100644 --- a/json/ace/riic.json +++ b/json/ace/riic.json @@ -1324,6 +1324,11 @@ "desc": "When stationed at the Training Station, operator skill training speed +25%", "descformat": "When stationed at the Training Station, operator skill training speed <@cc.vup>+25%" }, + "train_spd_power[000]": { + "name": "Reserve Snowpriest", + "desc": "When stationed at the Training Station, every Sami operator in the base (excluding Assistants) increases the skill training speed by +10% (caps at 3 operators)", + "descformat": "When stationed at the Training Station, every <$cc.g.sm><@cc.kw>Sami operator in the base (excluding Assistants) increases the skill training speed by <@cc.vup>+10% (caps at <@cc.kw>3 operators)" + }, "train_spd_tag[000]": { "name": "Knight Training", "desc": "When stationed at the Training Station, every Knight operator in the base (excluding Assistants) increases the skill training speed by +5% (caps at 5 operators)", @@ -1554,6 +1559,11 @@ "desc": "When stationed at the Training Station, increase the skill training speed of Guard operators by +30%. If the trainee's subclass is Lord, increase the skill training speed by an additional +45%", "descformat": "When stationed at the Training Station, increase the skill training speed of <@cc.kw>Guard operators by <@cc.vup>+30%. If the trainee's subclass is <@cc.kw>Lord, increase the skill training speed by an additional <@cc.vup>+45%" }, + "train_spd&profession3[170]": { + "name": "Combat Techniques: Besieger", + "desc": "When stationed at the Training Station, increase the skill training speed of Sniper operators by +30%. If the trainee's subclass is Besieger, increase the skill training speed by an additional +45%", + "descformat": "When stationed at the Training Station, increase the skill training speed of <@cc.kw>Sniper operators by <@cc.vup>+30%. If the trainee's subclass is <@cc.kw>Besieger, increase the skill training speed by an additional <@cc.vup>+45%" + }, "train_spd&profession2[110]": { "name": "Tactics Studies", "desc": "When stationed at the Training Station, increase the skill training speed of Vanguard operators by +30%. If the current training is for Mastery 1, increase the skill training speed by an additional +45%", @@ -1869,6 +1879,11 @@ "desc": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by +0.4 per hour (When stacked, only the highest effect becomes active). At the same time, self mood recovery per hour +0.4", "descformat": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by <@cc.vup>+0.4 per hour (When stacked, only the highest effect becomes active). At the same time, self mood recovery per hour <@cc.vup>+0.4" }, + "dorm_rec_single_power[000]": { + "name": "Born of the Cold", + "desc": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by +0.55 per hour (When stacked, only the highest effect becomes active). If the target is an operator from Sami, further increase mood recovery by +0.45", + "descformat": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by <@cc.vup>+0.55 per hour (When stacked, only the highest effect becomes active). If the target is an operator from <$cc.g.sm><@cc.kw>Sami, further increase mood recovery by <@cc.vup>+0.45" + }, "dorm_rec_all&oneself[000]": { "name": "Lazy", "desc": "When stationed at a Dorm, self mood recovery per hour -0.1 and increase mood recovery of all operators within that dorm by +0.2 per hour (When stacked, only the highest effect becomes active)", @@ -2099,6 +2114,11 @@ "desc": "When stationed at Reception, clue collection speed +25%", "descformat": "When stationed at Reception, clue collection speed <@cc.vup>+25%" }, + "meet_spd&sami[000]": { + "name": "Tundra Surfing", + "desc": "When stationed at Reception, clue collection speed +10%. Additionally, if stationed together in Reception with another operator from Sami, further increase clue collection speed by +5% and mood reduction per hour +0.5", + "descformat": "When stationed at Reception, clue collection speed <@cc.vup>+10%. Additionally, if stationed together in Reception with another operator from <$cc.g.sm><@cc.kw>Sami, further increase clue collection speed by <@cc.vup>+5% and mood reduction per hour <@cc.vdown>+0.5" + }, "meet_spd_condChar[000]": { "name": "Masterful Proficiency", "desc": "When stationed at Reception and only self is working, clue collection speed +35%", diff --git a/json/ace/tl-skills.json b/json/ace/tl-skills.json index 266c257b22..bc4794a772 100644 --- a/json/ace/tl-skills.json +++ b/json/ace/tl-skills.json @@ -428,6 +428,36 @@ "<@ba.vup>Expand Attack Range and immediately deal <@ba.vup>{{atk_scale}:.0%} Arts damage to all enemies within Attack Range. Additionally, inflict <@ba.vup>{{magic_resistance}:.0%} RES to the targets for <@ba.vup>{{duration}:.0f} seconds.

<@ba.rem>Can hold {{ct}:.0f} charges" ] }, + "skcom_quickattack[3]": { + "name": "Swift Strike·Type γ", + "desc": [ + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", + "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}" + ] + }, + "skchr_sntlla_2": { + "name": "“Witch's Tears”", + "desc": [ + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage", + "<@ba.vup>Expand Attack Range, massively reduce Attack Interval (@ba.vup>{base_attack_time} seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict <$ba.cold>Chill to all nearby enemies for <@ba.vup>{{attack@cold}:.0f} second and deal <@ba.vup>{{attack@atk_scale}:.0%} Arts damage" + ] + }, "skchr_mint_1": { "name": "Wind Whispers", "desc": [ @@ -608,21 +638,6 @@ "Attack Speed <@ba.vup>+{{attack_speed}:.0f}, release the Float Unit to lock-on to an enemy and attack

<$ba.overdrive>Overdrive: Increase the upper limit for the Float Unit's damage increase from Trait to <@ba.vup>{{scale}:.0%}, ATK <@ba.vup>+{{atk}:.0%}. Rockrock is <$ba.stun>Stunned for a duration equal to the Overdrive duration after the skill ends

<@ba.rem>The Float Unit will return after the enemy is killed or the skill ends. Skill can be manually deactivated" ] }, - "skcom_quickattack[3]": { - "name": "Swift Strike·Type γ", - "desc": [ - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}", - "ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}" - ] - }, "skchr_malist_2": { "name": "Divine Craftsmanship", "desc": [ @@ -5771,6 +5786,36 @@ "ATK <@ba.vup>+{{atk}:.0%}. Immediately fire harpoons at up to <@ba.vup>{{max_target}:.0f} enemies with the highest weight, <$ba.root><@ba.vup>Binding them and dealing damage every second" ] }, + "skchr_typhon_2": { + "name": "Law of the Tundra", + "desc": [ + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite", + "ATK <@ba.vup>+{{atk}:.0%}. Attacks fire <@ba.vup>2 arrows (prioritize separate targets) and have <@ba.vup>{{attack@prob}:.0%} chance to Stun the target for <@ba.vup>{{attack@stun}:.0f} second

<@ba.rem>On the 2nd cast and onwards, duration becomes infinite" + ] + }, + "skchr_typhon_3": { + "name": "“Eternal Hunt”", + "desc": [ + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)", + "Immediately mark a target within Attack Range. Greatly increase Attack Interval (<@ba.vdown>+{base_attack_time} seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of <@ba.vup>{{attack@s3_atk_scale}:.0%} Physical damage <@ba.vup>{{attack@s3_max_hit_num}:.0f} times and Stunning the target for <@ba.vup>{attack@s3_stun} seconds

<@ba.rem>Upon skill activation, Typhon gains {{attack@s3_trigger_time}:.0f} ammo and the skill ends when all ammo is used (skill can be manually deactivated)" + ] + }, "skchr_rosmon_1": { "name": "Expanded Thoughts", "desc": [ @@ -6149,16 +6194,16 @@ "skchr_spuria_2": { "name": "On-the-spot Gunnery Modification", "desc": [ - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", - "Grant the following effects to self and a <@ba.rem>Sniper operator ahead: ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds" + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds", + "Grant the following effects to self and a <@ba.rem>Sniper operator ahead (prioritize allies directly in front): ATK <@ba.vup>+{{atk}:.0%}, Attack Speed <@ba.vup>+{{attack_speed}:.0f}. When attacking, there is <@ba.vup>{{prob}:.0%} chance to self-<$ba.stun>Stun for <@ba.vdown>{stun_time} seconds" ] }, "skchr_slchan_1": { diff --git a/json/ace/tl-talents.json b/json/ace/tl-talents.json index 054a247870..4712112bc1 100644 --- a/json/ace/tl-talents.json +++ b/json/ace/tl-talents.json @@ -503,6 +503,26 @@ } ] ], + "char_341_sntlla": [ + [ + { + "name": "Frostborn", + "desc": "20 seconds after deployment, ATK +10% and gain Resist" + }, + { + "name": "Frostborn", + "desc": "20 seconds after deployment, ATK +13% (+3%) and gain Resist" + }, + { + "name": "Frostborn", + "desc": "20 seconds after deployment, ATK +15% and gain Resist" + }, + { + "name": "Frostborn", + "desc": "20 seconds after deployment, ATK +18% (+3%) and gain Resist" + } + ] + ], "char_134_ifrit": [ [ { @@ -4154,6 +4174,28 @@ } ] ], + "char_2012_typhon": [ + [ + { + "name": "Sharp as Fangs", + "desc": "When continuously attacking, gradually ignore up to 40% of the enemy's DEF (every attack increases DEF ignored by 5%). This effect is lost if Typhon stops attacking for 3 seconds" + }, + { + "name": "Sharp as Fangs", + "desc": "When continuously attacking, gradually ignore up to 50% of the enemy's DEF (every attack increases DEF ignored by 10%). This effect is lost if Typhon stops attacking for 8 seconds" + } + ], + [ + { + "name": "Heavy as Sludge", + "desc": "When skill is active, the first attack against each enemy deals 160% damage and Slows the target for 3 seconds" + }, + { + "name": "Heavy as Sludge", + "desc": "When skill is active, the first attack against each enemy deals 170% (+10%) damage and Slows the target for 3 seconds" + } + ] + ], "char_376_therex": [ [ { diff --git a/json/named_effects.json b/json/named_effects.json index efebe40cd7..19a9973cc8 100644 --- a/json/named_effects.json +++ b/json/named_effects.json @@ -33,7 +33,7 @@ "ba.fragile": { "termId": "ba.fragile", "termName": "Fragility", - "description": "Increase all damage taken by the stated percentage (Does not stack, strongest effect takes precedence)" + "description": "Increase Physical, Arts and True damage taken by the stated percentage (Does not stack, strongest effect takes precedence)" }, "ba.shield": { "termId": "ba.shield", @@ -339,6 +339,11 @@ "termId": "cc.g.rh", "termName": "Rhine Labs", "description": "Includes the following operators\nSilence, Ifrit, Saria, Ptilopsis, Mayer, Magallan, Dorothy, Astgenne, Muelsyse" + }, + "cc.g.sm": { + "termId": "cc.g.sm", + "termName": "Sami", + "description": "Includes the following operators\nGitano, Bibeak, Qanipalaat, Typhon, Santalla" }, "cc.c.abyssal2_1": { "termId": "cc.c.abyssal2_1",