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ESP32_MIDI.ino
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ESP32_MIDI.ino
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#include <Arduino.h>
#include <BLEMidi.h>
//#include <Adafruit_GFX.h>
#include <SEMU_SSD1331.h>
#include <SPI.h>
#include <RotaryEncoder.h>
// OLED display pins
#define sclk 14
#define mosi 13
#define cs 18
#define rst 16
#define dc 17
// colors for OLED
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
int mainColor = WHITE;
int accentColor = YELLOW;
// row and column counts for the *electrical* matrix for the keys
#define ROWS 4
#define COLS 4
//rotary encoder pins
#define RE_DT 2
#define RE_CL 4
#define RE_BTN 32
bool connectedBT = false;
#include "graphics.h"
#include "menus.h"
#include "keymaps.h"
#include "modifiers.h"
struct Button {
bool pressed;
bool changed;
String buttonName;
const int matrixPos[2];
};
struct Matrix {
const uint8_t pins[2][4];
int matrix[ROWS][COLS];
};
Button a1 = {false, false, "a1", {0, 0}};
Button a2 = {false, false, "Cs4", {0, 1}};
Button a3 = {false, false, "Ds4", {0, 2}};
Button a4 = {false, false, "a4", {0, 3}};
Button a5 = {false, false, "Fs4", {1, 0}};
Button a6 = {false, false, "Gs4", {1, 1}};
Button a7 = {false, false, "As4", {1, 2}};
Button a8 = {false, false, "a8", {1, 3}};
Button b1 = {false, false, "C4", {2, 0}};
Button b2 = {false, false, "D4", {2, 1}};
Button b3 = {false, false, "E4", {2, 2}};
Button b4 = {false, false, "F4", {2, 3}};
Button b5 = {false, false, "G4", {3, 0}};
Button b6 = {false, false, "A4", {3, 1}};
Button b7 = {false, false, "B4", {3, 2}};
Button b8 = {false, false, "C5", {3, 3}};
Button Buttons[16] = {a1, a2, a3, a4, a5, a6, a7, a8, b1, b2, b3, b4, b5, b6, b7, b8};
Matrix matrix = {
{ { 19, 21, 22, 23 }, { 27, 26, 25, 33 } }, // matrix pins, voltage will be applied to 1st array, output will be read from 2nd array
{ { 0, 1, 2, 3 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 }, { 12, 13, 14, 15 } } // button rows/cols
};
/*
Matrix looks like this:
[0,0] [0,1] [0,2] [0,3] [1,0] [1,1] [1,2] [1,3]
[2,0] [2,1] [2,2] [2,3] [3,0] [3,1] [3,2] [3,3]
*/
void connectedCallback() {
Serial.println("Connected!");
bluetoothIcon(0, 0, BLUE);
connectedBT = true;
}
void disconnectedCallback() {
Serial.println("Disconnected");
bluetoothIcon(0, 0, RED);
connectedBT = false;
}
void matrixInit() {
for (int i = 0; i < ROWS; i++) {
pinMode(matrix.pins[0][i], OUTPUT);
}
for (int i = 0; i < COLS; i++) {
pinMode(matrix.pins[1][i], INPUT_PULLDOWN);
}
pinMode(matrix.pins[1][0], INPUT_PULLDOWN);
}
RotaryEncoder encoder = RotaryEncoder(RE_CL, RE_DT, RotaryEncoder::LatchMode::FOUR3);
bool encoderChange = false;
static int encoderPos = 0;
IRAM_ATTR void checkPosition()
{
encoder.tick(); // just call tick() to check the state.
encoderChange = true;
}
bool encoderButton = false;
unsigned long lastEncoderPress = 0;
IRAM_ATTR void checkEncoderButton() {
if(millis() - lastEncoderPress >= 200) {
encoderButton = true;
lastEncoderPress = millis();
}
}
//#include "menus.h"
void setup() {
Serial.begin(115200);
display.begin();
display.clearWindow();
matrixInit();
attachInterrupt(digitalPinToInterrupt(RE_DT), checkPosition, CHANGE);
attachInterrupt(digitalPinToInterrupt(RE_CL), checkPosition, CHANGE);
pinMode(RE_BTN, INPUT_PULLUP);
attachInterrupt(RE_BTN, checkEncoderButton, FALLING);
Serial.println("Initializing bluetooth");
BLEMidiServer.begin("ESP32 MIDI");
BLEMidiServer.setOnConnectCallback(connectedCallback);
BLEMidiServer.setOnDisconnectCallback(disconnectedCallback);
Serial.println("Waiting for connections...");
bluetoothIcon(0, 0, WHITE);
initOctaves(35, 62, mainColor);
updateOctaves(0, 0, mainColor, accentColor);
initSemis(47, 59, mainColor);
updateSemis(0, 0, mainColor, accentColor);
UIbase.select();
changeKeymap(0);
keymapSelector.enable();
keymapSelector.sel();
BLEMidiServer.setOnConnectCallback(connectedCallback);
BLEMidiServer.setOnDisconnectCallback(disconnectedCallback);
//BLEMidiServer.enableDebugging();
}
bool matrixChange = false;
unsigned long lastScan;
bool matrixScan() {
lastScan = millis();
bool anyChanges = false;
for (int i = 0; i < ROWS; i++) {
digitalWrite(matrix.pins[0][i], HIGH);
for (int j = 0; j < COLS; j++) {
bool currState = digitalRead(matrix.pins[1][j]);
//if(j = 0) Serial.print(state);
bool prevState = Buttons[matrix.matrix[i][j]].pressed;
if (currState != prevState) {
Buttons[matrix.matrix[i][j]].pressed = currState;
Buttons[matrix.matrix[i][j]].changed = true;
anyChanges = true;
}
}
digitalWrite(matrix.pins[0][i], LOW);
//Serial.println("");
}
return anyChanges;
}
const int baseNote = 60; // C4
int octaveOffset = 0;
int semiOffset = 0;
int channel = 0;
int pos = 0;
int (*changeCallbacks[OPTION_COUNT])(int) = {&changeKeymap, &changeScale};
void loop() {
if (millis() >= lastScan + 3) matrixChange = matrixScan();
if(encoderButton) {
mainMenu.toggleSelection();
encoderButton = false;
}
if(encoderChange) {
int newPos = encoder.getPosition();
if (pos != newPos) {
if(mainMenu.dir(newPos - pos)) {
changeCallbacks[mainMenu.pos](newPos - pos);
}
pos = newPos;
}
encoderChange = false;
}
if (connectedBT) {
if (matrixChange) {
Keymap keymap = keymaps[currentKeymap];
switch (keymap.typeNum) {
case 0: // base
// base keymap
for (int i = 0; i < 16; i++) {
if (Buttons[i].changed) {
if (Buttons[i].pressed) {
if (keymap.keys[i].action == "oct") {
if (!Buttons[3].pressed && -4 <= (octaveOffset + keymap.keys[i].value) && (octaveOffset + keymap.keys[i].value) <= 4) { // octaves
updateOctaves(octaveOffset, octaveOffset + keymap.keys[i].value, mainColor, accentColor);
for (int j = 0; j < 16; j++) {
if (Buttons[j].pressed && keymap.keys[j].action == "note") BLEMidiServer.noteOff(channel, baseNote + octaveOffset * 12 + semiOffset + keymap.keys[j].value, 127);
}
octaveOffset += keymap.keys[i].value;
} else if (Buttons[3].pressed && -11 <= (semiOffset + keymap.keys[i].value) && (semiOffset + keymap.keys[i].value) <= 11) { // modifier pressed, semis
for (int j = 0; j < 16; j++) {
if (Buttons[j].pressed && keymap.keys[j].action == "note") BLEMidiServer.noteOff(channel, baseNote + octaveOffset * 12 + semiOffset + keymap.keys[j].value, 127);
}
updateSemis(semiOffset, semiOffset + keymap.keys[i].value, mainColor, accentColor);
semiOffset += keymap.keys[i].value;
}
} else if (keymap.keys[i].action == "note") {
BLEMidiServer.noteOn(channel, baseNote + octaveOffset * 12 + semiOffset + (keymap.keys[i].value), 127);
}
} else if (!Buttons[i].pressed) {
if (keymap.keys[i].action == "note") {
BLEMidiServer.noteOff(channel, baseNote + octaveOffset * 12 + semiOffset + (keymap.keys[i].value), 127);
}
}
Buttons[i].changed = false;
}
}
break;
// /base keymap
case 1: // 2oct
for (int i = 0; i < 16; i++) {
if (Buttons[i].changed) {
if (Buttons[i].pressed) {
if (keymap.keys[i].action == "note") {
BLEMidiServer.noteOn(channel, baseNote + octaveOffset * 12 + semiOffset + scales[currentScale].offsets[i%8] + (keymap.keys[i].value), 127);
}
} else if (!Buttons[i].pressed) {
if (keymap.keys[i].action == "note") {
BLEMidiServer.noteOff(channel, baseNote + octaveOffset * 12 + semiOffset + scales[currentScale].offsets[i%8] + (keymap.keys[i].value), 127);
}
}
Buttons[i].changed = false;
}
}
break;
// /2oct
} // end of switch-case statement
matrixChange = false;
}
}
}