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main.py
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main.py
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from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import ScoreBoard
import time
# Screen setup
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor('black')
screen.title('Snake Game 🐍')
screen.tracer(0)
# Snake & food objects
snake = Snake()
food = Food()
score = ScoreBoard()
# Snake controls
screen.listen()
screen.onkey(snake.up, 'Up')
screen.onkey(snake.down, 'Down')
screen.onkey(snake.left, 'Left')
screen.onkey(snake.right, 'Right')
game_over = False
while not game_over:
screen.update()
time.sleep(0.15)
snake.move()
# Detect collision with food
if snake.head.distance(food) < 15:
food.new_food_position()
score.update_score()
snake.extend_snake()
# Detect collision with wall
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
score.reset_score()
snake.reset_snake()
# Detect collision with tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
score.reset_score()
snake.reset_snake()
screen.exitonclick()