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Create get_players analog with own conditions.
get_players
// return players in array native int GetPlayers(int players[32], int flags = 0, ConditionHandler func); enum PlayerReturn { PlayerAllowed, PlayerDenied } public PlayerReturn PlayerCondition(int player) { if(myFunc(player)) return PlayerAllowed; return PlayerDenied; }
Create menu with players and own conditions. Something like native Menu CreatePlayersMenu(MenuHandler handler, int flags, ConditionHandler condition);
native Menu CreatePlayersMenu(MenuHandler handler, int flags, ConditionHandler condition);
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Description
Create
get_players
analog with own conditions.Create menu with players and own conditions.
Something like
native Menu CreatePlayersMenu(MenuHandler handler, int flags, ConditionHandler condition);
How do we replicate the issue?
Expected behavior (i.e. solution)
Other Comments
The text was updated successfully, but these errors were encountered: