-
Notifications
You must be signed in to change notification settings - Fork 26
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
need documentation / doxygen #180
Comments
there are font and tile systems, they just need... documentation. 👀 I write docs on-demand so let me know what do you have currently problem with or what is most urgent. If you could come up with a list ordered by priority I'll try to give it a bite at say, top 3 things. |
related to #62 |
thanks for the quick response. in the "docs" folder i see there is already some good documentation, just incomplete. i guess the most urgent chapters be 5, 6, 10 an 12. basically everything one needs to know to make a simple game. i dont want to use the state machine, i would prefer just starting from main() and then step by step know how to load an image, display it on screen, make some sprites and move them around, detect collision between the sprites and the background. then at a later time i would like to do vertical scrolling, and dual playfield. play some sound effects. thats it. keep it very simple, no fancy tricks. a good overview of all the classes would be awesome. doxygen / javadoc / autodoc style. just to see whats there and what is does. professionally i work with Unity engine who have pretty good documentation and many small code examples. so maybe that can serve as inspiration. i just love it when i can quickly look things up and can get into the flow of programming without having to "trip" over undocumented aspects of the code that i cant figure out. with good docu, this looks like it could be great fun! |
alrighty, I'll try to write something up and also update the doxygen part 'cuz it's there, but not everywhere and overview thingy is definitely missing. |
cool, looking forward!
on the docs page it says
"Reference Manual
TBD, will be doxy-generated or done as wiki pages, idk yet."
..so maybe i am looking in the wrong place?
…On Thu, Mar 2, 2023 at 10:39 AM KaiN ***@***.***> wrote:
alrighty, I'll try to write something up and also update the doxygen part
'cuz it's there, but not everywhere and overview thingy is definitely
missing.
—
Reply to this email directly, view it on GitHub
<#180 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/ABD56DE4ZUAI6KM52ZTBP6TW2BTF7ANCNFSM6AAAAAAVM442OU>
.
You are receiving this because you authored the thread.Message ID:
***@***.***>
|
you can see current state of doxygen here: https://codedocs.xyz/AmigaPorts/ACE/ or if you click the "code|documented" badge in the readme. I'll add the link in the docs folder in appropriate section. This needs proper housekeeping though - although there are doxycomments in .h files, the web-based documentation doesn't see them, most probably because files lack the comment with It's all pretty much work in progress, unfortunately - I was mainly focusing on adding functionality required for my games, not the docs. Until I clean this up, your best bet is to try to run one of the games, hack around it and try to make something of your own from it. |
thanks, the doxygen helps! any chance of writing chapter 5 and 6 anytime soon? basically i at this point i just want to load an image and display that on screen |
will do tomorrow! |
Chapter 5 is now live in its initial version. I'll try to do chapter 6 tomorrow, but it's a bit of writing to be done:
so if it won't be finished tomorrow it'll be probably a day after. |
you, my friend, are awesome! |
Next chapter is ready. I have however split remaining stuff into more chapters, so it's still not 100% complete. Expect more tomorrow! EDIT: I've added chapter on undrawing blitter objects. |
Looking good KaiN!
Regards,
*Adam Templeton*
Lead Software Engineer
<https://www.eness.com/>
Mobile +61 401 790 648 (timezone)
<https://www.timeanddate.com/time/zone/australia/melbourne>
Office +61 3 9521 5521
WeChat ID AdamTempletonEness
Address 285 St Kilda Rd. St Kilda, Victoria, 3182 Australia
Website eness.com
Join our community.
<https://www.instagram.com/studioeness/>
<https://www.linkedin.com/company/eness>
<https://www.facebook.com/enessface/>
…On Sun, May 7, 2023 at 1:13 AM KaiN ***@***.***> wrote:
Next chapter is ready. I have however split remaining stuff into more
chapters, so it's still not 100% complete. Expect more tomorrow!
—
Reply to this email directly, view it on GitHub
<#180 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AQVFE4S73MZS4IXPJ5HGVILXEZTCNANCNFSM6AAAAAAVM442OU>
.
You are receiving this because you are subscribed to this thread.Message
ID: ***@***.***>
|
I've added chapter for drawing masked blits. |
Hello, i am new to the Amiga and would like to use ACE and Visual Studio Code to learn game development on the Amiga.
However, i noticed that the documentation is still lacking important parts. Any plans to make that happen anytime soon?
I am no good with reverse engineering so the lack of documentation is a dealbreaker for me.
it is a shame really, such a nice engine but then incomplete docu...
I am willing to donate money to the project if it is used to create documentation.
I am also thinking to donate code to the project (thinking of a tilemap engine and font system).
The text was updated successfully, but these errors were encountered: