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Currently, mouse actions are collected using Intuition events. Also, current cursor codebase relies on OS stuff, which is conflicting with current custom copperlist implementation. There is a need to:
Modernize API by integrating cursor into copperlist,
Add ability to have 2 cursors on screen (vide Settlers split-screen mode),
Display as 3bpp or 4bpp sprite with configurable sprite channel index (indices),
I'm looking at Open Fire's code. I've copied cursor.c, cursor.h and cursor.bm to my project and then I included the cursorCreate, cursorUpdate and cursorDestroy calls but nothing happens.
Maybe I missed something related to the Copper. Anyway it would be good to have an example of a mouse application in the showcase.
Currently, mouse actions are collected using Intuition events. Also, current cursor codebase relies on OS stuff, which is conflicting with current custom copperlist implementation. There is a need to:
Modernize API by integrating cursor into copperlist,Display as 3bpp or 4bpp sprite with configurable sprite channel index (indices),The text was updated successfully, but these errors were encountered: