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MovingPlatform.h
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MovingPlatform.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MovingPlatform.generated.h"
UCLASS()
class OBSTACLEASSAULT_API AMovingPlatform : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMovingPlatform();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
void movingPlatform(float DeltaTime);
void RotatePlatform(float DeltaTime);
bool distanceCheck();
UPROPERTY(EditAnywhere)
float X = 0;
UPROPERTY(EditAnywhere)
FVector VelocityVector = FVector(0.0,0.0,0.0);
UPROPERTY(EditAnywhere)
FVector StartLocation;
UPROPERTY(EditAnywhere)
float MoveDistance;
UPROPERTY(EditAnywhere)
FRotator inRot;
UPROPERTY(EditAnywhere)
FRotator FinRot;
// UPROPERTY(EditAnywhere)
// FVector Scale = FVector(0,0,0);
};