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adding modloading using the forge and fabric APIs
It will solve the errors the amulet gets with modded blocks and entities
You'd have it set up so that there would be a mods folder for people to place the mod to be loaded then select whether the world is forge or fabric
other alternatives instead of modloading completely but scan through so it can add the mod's blocks and entities to its registry
The text was updated successfully, but these errors were encountered:
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adding modloading using the forge and fabric APIs
It will solve the errors the amulet gets with modded blocks and entities
You'd have it set up so that there would be a mods folder for people to place the mod to be loaded then select whether the world is forge or fabric
other alternatives instead of modloading completely but scan through so it can add the mod's blocks and entities to its registry
The text was updated successfully, but these errors were encountered: