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universe.c
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#include "universe.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
int addParticle(struct universe *univ, struct particle *p)
{
int i = 0;
// continue looping until particle is added
while (1) {
// loop through the universe
for (i = 0; i < univ->particleCount; i++) {
// find an unused particle
if (!univ->particles[i].isActive) {
// copy the particle into the universe
memcpy(&univ->particles[i], p,
sizeof(struct particle));
univ->particles[i].isActive = 1;
// adjust highest particle if needed
if (i >= univ->nextParticle) {
univ->nextParticle = i + 1;
}
// particle added
break;
}
}
// if the particle was added
if (i < univ->particleCount) {
break;
}
// otherwise expand the universe and try again
universeExpand(univ);
}
return i;
}
void deleteParticle(struct universe *univ, struct particle *p)
{
int i = 0;
// de-activate particle
p->isActive = 0;
// adjust highest particle
// loop through the universe of active particles
for (i = univ->nextParticle - 1; i > 0; i--) {
if (univ->particles[i].isActive) {
break;
}
}
univ->nextParticle = i + 1;
}
int getParticle(struct universe *univ, double xPos, double yPos)
{
int i;
struct particle *p;
for (i = 0; i < univ->nextParticle; i++) {
p = &univ->particles[i];
if (sqrt(pow(xPos - p->xPos, 2) + pow(yPos - p->yPos, 2)) <=
p->size) {
return i;
}
}
return -1;
}
void universeExpand(struct universe *univ)
{
int i = 0;
int prev = univ->particleCount;
// double particle space
if (!univ->particleCount) {
univ->particleCount = 1;
} else {
univ->particleCount *= 2;
}
univ->particles =
realloc(univ->particles,
univ->particleCount * sizeof(struct particle));
// zero out new particle space
for (i = prev; i < univ->particleCount; i++) {
univ->particles[i].isActive = 0;
}
}
struct universe *universeInit(int size)
{
int i = 0;
struct universe *univ = malloc(sizeof(struct universe));
univ->scale = 1000;
univ->speed = 1;
univ->fidelity = 1;
univ->particleCount = size;
univ->nextParticle = 0;
univ->particles = calloc(size, sizeof(struct particle));
for (i = 0; i < univ->particleCount; i++) {
univ->particles[i].isActive = 0;
}
return univ;
}
int readFileLine(char **line, size_t * n, FILE * file)
{
int count = 0;
int i = 0;
while (1) {
count = getline(line, n, file);
if (count == -1) {
return count;
}
if (count == 0) {
continue;
}
for (i = 0; i < count; i++) {
if ((*line)[i] == '#' || (*line)[i] == '\n') {
(*line)[i] = 0;
break;
}
}
if (i >= 1) {
return i;
}
}
}
struct universe *universeInitFromFile(FILE * file)
{
struct universe *univ = malloc(sizeof(struct universe));
char *line = 0;
size_t lineSize = 0;
struct particle p = { 0 };
memset(univ, 0, sizeof(struct universe));
// read universe scale
if (readFileLine(&line, &lineSize, file) == -1) {
free(univ);
free(line);
return 0;
}
if (sscanf(line, "%lf", &univ->scale) != 1) {
free(univ);
free(line);
return 0;
}
// read universe speed
if (readFileLine(&line, &lineSize, file) == -1) {
free(univ);
free(line);
return 0;
}
if (sscanf(line, "%lf", &univ->speed) != 1) {
free(univ);
free(line);
return 0;
}
// universe fidelity
if (readFileLine(&line, &lineSize, file) == -1) {
free(univ);
free(line);
return 0;
}
if (sscanf(line, "%d", &univ->fidelity) != 1) {
free(univ);
free(line);
return 0;
}
// read particles
while (readFileLine(&line, &lineSize, file) != -1) {
if (sscanf
(line, "%d %lf %lf %lf %lf %lf %lf %lf",
&p.isStationary, &p.xPos, &p.yPos, &p.xVel, &p.yVel,
&p.mass, &p.charge, &p.size) == 8) {
addParticle(univ, &p);
}
}
free(line);
return univ;
}
void universeToFile(struct universe *univ, FILE * file)
{
struct particle *p;
int i;
fprintf(file, "%lf\n%lf\n%d\n", univ->scale, univ->speed,
univ->fidelity);
for (i = 0; i < univ->nextParticle; i++) {
if (univ->particles[i].isActive) {
p = &univ->particles[i];
fprintf(file, "%d %lf %lf %lf %lf %lf %lf %lf\n",
p->isStationary, p->xPos, p->yPos, p->xVel,
p->yVel, p->mass, p->charge, p->size);
}
}
}
void freeUniverse(struct universe *univ)
{
free(univ->particles);
free(univ);
}