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CONTRIBUTING.md

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How to Contribute to DART?

Opening a GitHub pull request would be the best way. Please make sure that your code follows DART conventions.

The code doesn't need to be perfect right away, feel free to post work-in-progress versions to get the discussion started.

DART Contributors

Name Contributions
C. Karen Liu project creator, multibody dynamics, constraint resolution, tutorials
Mike Stilman project creator
Siddhartha S. Srinivasa project advisor
Jeongseok Lee project director, multibody dynamics, constraint resolution, collision detection, tutorials
Michael X. Grey project director, extensive API improvements, inverse kinematics, gui::osg, tutorials
Tobias Kunz former project director, motion planner
Sumit Jain multibody dynamics
Yuting Ye multibody dynamics, GUI
Michael Koval uri, resource retriever, bug fixes
Ana C. Huamán Quispe urdf parser
Chen Tang collision detection
Matthew Dutton build and bug fixes
Eric Huang build and bug fixes
Pushkar Kolhe early DART build system design
Saul Reynolds-Haertle examples, bug fixes
Arash Rouhani build fixes
Kristin Siu integrators, bug fixes
Steven Peters build improvements and fixes
Can Erdogan planning, examples
Jie Tan lcp solver, renderer
Yunfei Bai build and bug fixes
Konstantinos Chatzilygeroudis mimic joint, OSG shadows, build and bug fixes
Sehoon Ha early DART data structure design, pydart
Donny Ward build fix
Andrew Price build fix
Eric Tobis build fix
Jonathan Martin build fix
Jia Ye Li fix typo of tutorials
Benjamin Chrétien bug fix
Olzhas Adiyatov bug fix
José Luis Rivero build, especially for Debian
Jonathan Scholz build fix
John Turgeson mesh model
Jennifer Buehler heightmap, bug fix
Dong Xu motion blur renderer
Donghyun Kim Atlas texture images
Aditya Vamsikrishna bug fix
pchorak bug fixes

You can find the complete contribution history in here.

DART Style Guide

C++ Style

Header Style

C++ headers should be contained in a subdirectory of include/ that matches their namespace, with the extension .hpp.

  • Use two-space indentation
  • Use camelCase function names
  • Use PascalCase class names
  • No "cuddled" braces!
#ifndef DART_EXAMPLE_EXAMPLECLASS_HPP_  // Header guards must include the library, namespace, and source file names.
#define DART_EXAMPLE_EXAMPLECLASS_HPP_

// Place all dependency includes at the top of the file.
// Use absolute paths, and place these at the top.
#include <stl_headers>
#include <library/headers.hpp>
#include "dart/common/pointers.hpp"
#include "dart/component_name/ExampleInterface.hpp"
#include "dart/component_name/ExampleOtherInterface.hpp"

// Namespaces scopes should be one line each with "cuddled" braces.
namespace dart {
namespace example {

// Use the following macro (defined in dart/common/SmartPointer.hpp) to declare
// STL "smart" pointers. Pointers should be declared ahead of the class so
// that the class itself can use the pointers.
DART_COMMON_MAKE_SHARED_WEAK(ExampleClass)

/// A required Doxygen comment description for this class. This can be extended
/// to include various useful details about the class, and can use the standard
/// Doxygen tag set to refer to other classes or documentation. It should use
/// the '///' style of block comment.
class ExampleClass : public ExampleInterface, public ExampleOtherInterface
{
public:
  EIGEN_MAKE_ALIGNED_OPERATOR_NEW   // Many classes that require Eigen will also need this macro

  /// Required brief description of constructor. This will often be as simple as:
  /// "Creates an instance of ExampleClass."
  ///
  /// \param[in] foo This is an example parameter description.
  /// \param[in] bar This is a longer example parameter description that needs
  /// to wrap across multiple lines.
  ExampleClass(std::unique_ptr<util::RNG> foo,
               const Eigen::Isometry3d& bar = Eigen::Isometry3d::Identity());

  ExampleClass(const ExampleClass& other);
  ExampleClass(ExampleClass&& other);

  ExampleClass& operator=(const ExampleClass& other);
  ExampleClass& operator=(ExampleClass&& other);

  // If a class should be non-copyable, it should explicitly delete the following:
  ExampleClass(const ExampleClass&) = delete;
  ExampleClass(ExampleClass&& other) = delete;
  ExampleClass& operator=(const ExampleClass& other) = delete;
  ExampleClass& operator=(ExampleClass&& other) = delete;
  
  // Classes should explicitly declare a default virtual destructor
  // if they do not declare one (unless marking a class as final).
  virtual ~ExampleClass() = default; 

  // Documentation inherited.  <-- Use this comment to indicate that the docstring of the interface method applies
  int exampleInterfaceFunction() const override;  // <-- Always explicitly `override` interface functions without `virtual`

  /// Required brief description of method.
  /// \note If a method has output parameters, they should be the last
  /// arguments.
  ///
  /// \param[in] a A description of a
  /// \param[in] b A description of b
  /// \param[out] out A description of out
  int exampleMethod(int a, int b, int* out) const;

private:
  std::unique_ptr<util::RNG> mExampleMember; // Member variables are prefixed with "m"
};

} // namespace example
} // namespace dart

// In certain cases, such as heavily templated code, implementations must be included
// in headers. In this case, a "detail" header should be created in the "./detail"
// subdirectory with the same name as the main header file, but an "-impl" suffix.
// Private declarations in this header can use a "detail" sub-namespace.
#include "dart/component_name/detail/ExampleClass-impl.hpp"

#endif // DART_EXAMPLE_EXAMPLECLASS_HPP_

Source Style

C++ sources should be contained in a subdirectory of src/ that matches their namespace, with the extension .cpp.

  • Use two-space indentation
  • Use camelCase function names
  • Use PascalCase class names
  • No "cuddled" braces!
// Includes should be at the top of the file.
// The first include in a class source file should be the matching `.hpp` header file.
#include "dart/example/ExampleClass.hpp"

#include <stl_headers>
#include <library/headers.hpp>
#include "dart/example/OtherHeaders.hpp"

// Namespace nesting is preferred to "using namespace" directives.
// Namespaces scopes should be one line each with "cuddled" braces.
namespace dart {
namespace example {

// Each function is separated by an 80 column line of "=" characters.
//==============================================================================
int ExampleClass::exampleInterfaceFunction() const
{
  if (mExampleMember)
    return 3;

  return -1;
}

//==============================================================================
int ExampleClass::exampleMethod(int a, int b, int* out) const
{
  int result = a + b;
  if (out)
    *out = result;
  return result;
}

} // namespace example
} // namespace dart

Smart Pointers

These guidelines are based on this article. Consider looking at the full article for the details.

  • General Rules
    • Use a by-value std::shared_ptr as a parameter if the function surely takes the shared ownership.
    • Use a const std::shared_ptr& as a parameter only if you're not sure whether or not you'll take a copy and share ownership.
    • Use a non-const std::shared_ptr& parameter only to modify the std::shared_ptr.
    • Use std::unique_ptr anytime you want to use a std::shared_ptr but don't need to share ownership.
    • Otherwise use Object* instead, or Object& if not nullable.

Autoformatting using ClangFormat

You can automatically format all DART code using ClangFormat through CMake. Make sure clang-format 3.8 is installed.

Using CMake
$ cd to/dart/root/
$ mkdir build
$ cd build
$ make check-format # to check the code without formatting
$ make format       # to format the code

CMake Style

  • Use two-space indentation
  • Use lowercase function names
  • Use all-caps variables except when referring to target names
  • Use target_VARIABLE when naming target-specific variables
  • ALWAYS quote singleton variables (e.g. "${MY_VARIABLE}" but not ${MY_LIST_VARIABLE})
cmake_minimum_required(VERSION 2.8.11)  # Always declare a minimum version in the top-level CMakeLists.txt.

project(dart)  # Only declare a project name in the top-level CMakeLists.txt.

# Put in comments liberally!  CMake is complicated!
if(SOME_VARIABLE)
  message(STATUS "Variable was set to '${SOME_VARIABLE}'.")
endif()

# Prefer using LIST functions to SET functions when working with list variables
list(INSERT CMAKE_MODULE_PATH 0 "${PROJECT_SOURCE_DIR}/cmake")   # ALWAYS quote around singleton variables
list(APPEND CMAKE_CXX_FLAGS "-std=c++11")

set(MY_INCLUDE_DIR include)  # Use all-caps for variables.

find_package(SomeLibrary REQUIRED)  # Use REQUIRED keyword when appropriate.

# For now, `include_directories` is necessary, but later we will switch to `target_include_directories`.
include_directories(
  "${MY_INCUDE_DIR}"  # This should be quoted.
)

# Complex commands should be split into one line for each semantic group (with two-space indentation).
# It is OK to put a target or output on the first line.
include_directories(SYSTEM 
  ${SomeLibrary_INCLUDE_DIRS}  # This should NOT be quoted, because it is a list.
)

add_library("${PROJECT_NAME}" SHARED  # This target name is generated from a variable, so it should be quoted.
  src/MySourceCode.cpp
)

# Always prefer `target_link_directories` to `link_directories` or other global functions.
target_link_libraries("${PROJECT_NAME}"
  ${SomeLibrary_LIBRARIES}
)

# Tests will typically be added to the end of the time from a `tests` subdirectory like the following.
enable_testing()
add_subdirectory(tests)