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The more I developp RadEngine, the more I feel there should be two different projects. One for the editor and one for the Engine.
I'm not entirely satisfied by haxeui, I think it's not the right framework for a project of this size. Some components are missing and big text inputs are laggy.
I started the editor and engine as a single project for a good modularity with bundle package but I should abandon this feature at the moment.
For the moment the engine should have a fixed set of system and component but be able to run differents game without recompiling anything. Only by modifiing assets.
Bundle and dynamic library should come later.
The text was updated successfully, but these errors were encountered:
I'll continue to developp the editor and engine this way for a while but once the engine is mature enough to run a basic game, the editor will have to be taken to its own project.
The more I developp RadEngine, the more I feel there should be two different projects. One for the editor and one for the Engine.
I'm not entirely satisfied by haxeui, I think it's not the right framework for a project of this size. Some components are missing and big text inputs are laggy.
I started the editor and engine as a single project for a good modularity with bundle package but I should abandon this feature at the moment.
For the moment the engine should have a fixed set of system and component but be able to run differents game without recompiling anything. Only by modifiing assets.
Bundle and dynamic library should come later.
The text was updated successfully, but these errors were encountered: