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Two different project #34

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Tomobodo opened this issue Sep 29, 2014 · 2 comments
Open

Two different project #34

Tomobodo opened this issue Sep 29, 2014 · 2 comments
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@Tomobodo
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The more I developp RadEngine, the more I feel there should be two different projects. One for the editor and one for the Engine.

I'm not entirely satisfied by haxeui, I think it's not the right framework for a project of this size. Some components are missing and big text inputs are laggy.

I started the editor and engine as a single project for a good modularity with bundle package but I should abandon this feature at the moment.

For the moment the engine should have a fixed set of system and component but be able to run differents game without recompiling anything. Only by modifiing assets.

Bundle and dynamic library should come later.

@Tomobodo
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I'll continue to developp the editor and engine this way for a while but once the engine is mature enough to run a basic game, the editor will have to be taken to its own project.

@Tomobodo Tomobodo added this to the Engine milestone Sep 29, 2014
@Tomobodo Tomobodo mentioned this issue Oct 3, 2014
@Tomobodo
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Tomobodo commented Oct 5, 2014

I was able to run an openfl app with wxwidget component surounding the render context, so I think its the perfect solution.

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