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代码里似乎是没有Skeleton Dice Loss的实现,很好奇是怎么做到图2里那种效果的?仅仅是论文中描述的迭代几次最大最小池化来膨胀腐蚀就可以了吗?
The text was updated successfully, but these errors were encountered:
同样没有发现Skeleton Dice Loss代码部分,很好奇直接对骨架做Dice的效果
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代码里似乎是没有Skeleton Dice Loss的实现,很好奇是怎么做到图2里那种效果的?仅仅是论文中描述的迭代几次最大最小池化来膨胀腐蚀就可以了吗?
The text was updated successfully, but these errors were encountered: