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Good angles #351

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henopied opened this issue Aug 26, 2015 · 3 comments
Open

Good angles #351

henopied opened this issue Aug 26, 2015 · 3 comments

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@henopied
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You know when there is an override when an enemy is near well it doesn't always agree with the mayday code.
Edit: Also this along with better wall code were the main ways the bot died. And a rare case would be combining code by figuring out when the cells are touching.

@henopied
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Just wondering if that could be fixed

@Apostolique
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The problem is that there is a conflict with the obstacle code and the good angle code. In some cases, the obstacle code can offset an good angle into a direction with an enemy.

@Drflash55
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This should be on Aposto's to-do list...

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