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Would be nice if there was some push message service for the big async multiworld so it becomes less of a burden to check for new possible checks that can be made.
Would like to have a service where i can sign in and get notifications if i recieve progressive items or hints requiring items from my worlds.
The text was updated successfully, but these errors were encountered:
I agree, this would be a cool feature! Implementation-wise, something with UnifiedPush like ntfy can be used to set up this infrastructure on the server side.
What about making a per-game webhook that you could set a discord channel to listen to?
Edit: After thinking about it some more, I think this would work really well. Just need to have the ability to set a discord webhook when creating a room and then every item, or maybe every message sent across the server is also sent to the discord webhook. If no one else picks this up and I have time, I might try to make it work. I don't think it is that difficult to implement.
What feature would you like to see?
Would be nice if there was some push message service for the big async multiworld so it becomes less of a burden to check for new possible checks that can be made.
Would like to have a service where i can sign in and get notifications if i recieve progressive items or hints requiring items from my worlds.
The text was updated successfully, but these errors were encountered: