You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Two players in our most recent multiworld, the first one we've had since the change to force allow_collect on by default, experienced snes9x game crashes shortly after an early !collect. Also, in my world, one of the four chests in Randomizer Room in GT had been !collected, and (I suspect as a result) the bomb wall to randomizer room closed itself back up after entering the room (see the attached image).
What happened?
Two players in our most recent multiworld, the first one we've had since the change to force allow_collect on by default, experienced snes9x game crashes shortly after an early !collect. Also, in my world, one of the four chests in Randomizer Room in GT had been !collected, and (I suspect as a result) the bomb wall to randomizer room closed itself back up after entering the room (see the attached image).
YAML: https://pastebin.com/0U3stxDN
What were the expected results?
No game crashes and no room data corruption
Software
While playing
The text was updated successfully, but these errors were encountered: