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Use low poly mesh / primitive shapes in gimbal collisions #115

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srmainwaring opened this issue Oct 23, 2024 · 0 comments
Open

Use low poly mesh / primitive shapes in gimbal collisions #115

srmainwaring opened this issue Oct 23, 2024 · 0 comments
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enhancement New feature or request

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@srmainwaring
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srmainwaring commented Oct 23, 2024

Feature request

Issue

The gimbal models use the visual meshes for collisions. This causes significant performance slowdown in complex worlds.

For example: https://discuss.ardupilot.org/t/gazebo-harmonic-slow-real-time-factor-on-baylands-world/125284/1

Suggested solution

Replace the visual meshes used in the gimbal collisions with one or more primitive shapes.

Platform
[ x ] All
[ ] AntennaTracker
[ ] Copter
[ ] Plane
[ ] Rover
[ ] Submarine

@srmainwaring srmainwaring added the enhancement New feature or request label Oct 23, 2024
@srmainwaring srmainwaring self-assigned this Oct 23, 2024
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