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worldgen.md

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density functions

  • mul multiplies argument1 and argument2 together
  • add adds argument1 and argument2 together
  • interpolated does an interpolation of argument
  • blend_density blends argument to other noises
  • min takes the smaller value of argument1 and argument2
  • max takes the larger value of argument1 and argument2
  • y_clamped_gradient creates a gradient between from_y and to_y spanning between from_value and to_value
  • old_blended_noise is a 2D noise able to be mapped to 3D
  • noise is a fancier noise
  • end_islands is the hardcoded end island noise
  • shift_a offsets the noise in X and Z
  • shift_b offsets the noise in X and Y
  • shift offsets the noise in all directions
  • clamp applies a minimum and maximum to input
  • spline applies a spline function to the noise

surface rules

https://github.com/TheForsakenFurby/Surface-Rules-Guide-Minecraft-JE-1.18/blob/main/Guide.md