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Releases: ArmaOverthrow/Overthrow

v0.6.7

29 Nov 11:00
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  • Improved: VCOM AI updated to v2.8
  • New (VCOM): Suppression mechanics
  • New (VCOM): Adrenaline mechanics
  • Fixed: Items inside backpacks, vests or uniforms would be lost or duped on transfer/export etc
  • Fixed: Binoculars would not be removed on export
  • Fixed: Objectives would not trigger QRF
  • Tweaked: QRF win/lose conditions
  • Fixed: Could not clear bandit camps (you will now be notified)
  • Fixed: AI would leave helmets and some other items while looting
  • Fixed: More spawner bugs/memory leaks
  • Fixed: Bodies would despawn too quickly
  • Fixed: Various other bugs

v0.6.6

28 Nov 04:16
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  • Fixed: Menu would not show unless you were in the 3rd slot in MP
  • Fixed: Some units were not despawning when out of spawn distance
  • Fixed: Could buy/lease walls etc
  • Tweaked: Rents were raised to be more viable as an income
  • Improved: Bodies will dissapear from map when looted

v0.6.5

24 Nov 23:23
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  • New: NATO now attacks from multiple bases and by land as well as air
  • New: Dead bodies show as icons on map
  • New: Owned vehicles show as icons on map
  • Tweaked: Crims now prefer AKs a lot
  • Improved: More performance improvements in all areas for SP and Dedi
  • Fixed: Headless clients would not get a slot (lobby is back)
  • Fixed: Plenty more bugs

v0.6.4

24 Nov 23:22
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  • Tweaked: All rents and buy/sell prices
  • Improved: More optimizations for spawner and dedicated servers
  • Fixed: Could transfer items into flags, buildings etc
  • Fixed: Killing NATO and/or crims would count as kiling civilians
  • Fixed: Major bug in spawner would cause shops and other things to not spawn
  • FIxed: Various other bugs

v0.6.3

24 Nov 23:22
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  • New: Various new icons for the map
  • Improved: All existing icons
  • Tweaked: A town is now considered "Anarchy" if the resistance has no police present
  • Fixed: Icons not showing in various situations
  • Fixed: "Sell 1" and "Sell All" would sometimes take other items
  • Fixed: Tax/Lease Income would stall if you had buildings leased
  • Fixed: Various other bugs

v0.6.2

19 Nov 22:40
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  • New: Headless client support
  • Improved: Better distribution of AI bringing more performance improvements to multiplayer
  • Fixed: P99 and static backpacks could not be purchased from dealers
  • Fixed: Shops and home furniture would not spawn on some dedicated servers

v0.6.1

18 Nov 04:09
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  • New: 'Procure' vehicles at warehouses and controlled objectives. Just press Y.
  • New: Procure civilian air vehicles at controlled airfields
  • Tweaked: NATO presence is now stronger at airfelds
  • Tweaked: Controlling all NATO objectives on an island will drop stability on that island fast
  • Tweaked: Removing all criminal camps on an island will raise stability on that island fast
  • Tweaked: Tax income from controlled towns was increased
  • Improved: Rewrite of spawner, huge performance gains across the board
  • Fixed: Various items would not display in warehouse
  • Fixed: Various small bugs

v0.6.0

15 Nov 09:01
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  • New: Store your current loadout or restore a saved one at any ammobox
  • New: Build warehouses at captured towns and objectives, store/retrieve items while inside a vehicle and nearby. Warehouse contents are global.
  • New: Import and export just about any item at the 2 major ports in Tanoa. Just drive up to the marked building in a vehicle.
  • New: Build Barracks at captured objectives
  • New: Recruit equipped soldiers at Barracks, items taken from warehouse if available
  • New: Recruit entire squads at Barracks, items taken from warehouse if available, command them with HC bar
  • New: Place safes, anyone may store and retrieve money from them, owner can set optional password for retrieval
  • Improved: Many more items added to shops and gun dealers
  • Tweaked: Cars will no longer over-fill, trucks and ammoboxes will
  • Tweaked: Players now lose 25% of their money on death (multiplayer only)
  • Fixed: Too many bugs to list

v0.5.6

08 Nov 15:53
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  • Improved: When wearing NVG and entering build mode, night vision is retained
  • Improved: Optimizations to the wanted system
  • Fixed: Campaign image missing
  • Fixed: Various items were lost when using transfer/persistent save
  • Fixed: Equipped uniform was replaced with starting uniform when using "Reset UI"
  • Fixed: Weapon attachments were lost when using transfer/persistent save
  • Fixed: Existing item in GPS slot lost when purchasing UAV

v0.5.5

08 Nov 09:20
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  • New: Tutorial is now extended with a mission if you pick one of the first two options
  • Fixed: "Sell all" button was still breaking
  • Fixed: Could not place anything at captured objectives
  • Fixed: Various bugs with real-estate systems
  • Fixed: Heaps more smaller bugfixes