Releases: ArmaOverthrow/Overthrow
Releases · ArmaOverthrow/Overthrow
v0.6.7
- Improved: VCOM AI updated to v2.8
- New (VCOM): Suppression mechanics
- New (VCOM): Adrenaline mechanics
- Fixed: Items inside backpacks, vests or uniforms would be lost or duped on transfer/export etc
- Fixed: Binoculars would not be removed on export
- Fixed: Objectives would not trigger QRF
- Tweaked: QRF win/lose conditions
- Fixed: Could not clear bandit camps (you will now be notified)
- Fixed: AI would leave helmets and some other items while looting
- Fixed: More spawner bugs/memory leaks
- Fixed: Bodies would despawn too quickly
- Fixed: Various other bugs
v0.6.6
- Fixed: Menu would not show unless you were in the 3rd slot in MP
- Fixed: Some units were not despawning when out of spawn distance
- Fixed: Could buy/lease walls etc
- Tweaked: Rents were raised to be more viable as an income
- Improved: Bodies will dissapear from map when looted
v0.6.5
- New: NATO now attacks from multiple bases and by land as well as air
- New: Dead bodies show as icons on map
- New: Owned vehicles show as icons on map
- Tweaked: Crims now prefer AKs a lot
- Improved: More performance improvements in all areas for SP and Dedi
- Fixed: Headless clients would not get a slot (lobby is back)
- Fixed: Plenty more bugs
v0.6.4
- Tweaked: All rents and buy/sell prices
- Improved: More optimizations for spawner and dedicated servers
- Fixed: Could transfer items into flags, buildings etc
- Fixed: Killing NATO and/or crims would count as kiling civilians
- Fixed: Major bug in spawner would cause shops and other things to not spawn
- FIxed: Various other bugs
v0.6.3
- New: Various new icons for the map
- Improved: All existing icons
- Tweaked: A town is now considered "Anarchy" if the resistance has no police present
- Fixed: Icons not showing in various situations
- Fixed: "Sell 1" and "Sell All" would sometimes take other items
- Fixed: Tax/Lease Income would stall if you had buildings leased
- Fixed: Various other bugs
v0.6.2
- New: Headless client support
- Improved: Better distribution of AI bringing more performance improvements to multiplayer
- Fixed: P99 and static backpacks could not be purchased from dealers
- Fixed: Shops and home furniture would not spawn on some dedicated servers
v0.6.1
- New: 'Procure' vehicles at warehouses and controlled objectives. Just press Y.
- New: Procure civilian air vehicles at controlled airfields
- Tweaked: NATO presence is now stronger at airfelds
- Tweaked: Controlling all NATO objectives on an island will drop stability on that island fast
- Tweaked: Removing all criminal camps on an island will raise stability on that island fast
- Tweaked: Tax income from controlled towns was increased
- Improved: Rewrite of spawner, huge performance gains across the board
- Fixed: Various items would not display in warehouse
- Fixed: Various small bugs
v0.6.0
- New: Store your current loadout or restore a saved one at any ammobox
- New: Build warehouses at captured towns and objectives, store/retrieve items while inside a vehicle and nearby. Warehouse contents are global.
- New: Import and export just about any item at the 2 major ports in Tanoa. Just drive up to the marked building in a vehicle.
- New: Build Barracks at captured objectives
- New: Recruit equipped soldiers at Barracks, items taken from warehouse if available
- New: Recruit entire squads at Barracks, items taken from warehouse if available, command them with HC bar
- New: Place safes, anyone may store and retrieve money from them, owner can set optional password for retrieval
- Improved: Many more items added to shops and gun dealers
- Tweaked: Cars will no longer over-fill, trucks and ammoboxes will
- Tweaked: Players now lose 25% of their money on death (multiplayer only)
- Fixed: Too many bugs to list
v0.5.6
- Improved: When wearing NVG and entering build mode, night vision is retained
- Improved: Optimizations to the wanted system
- Fixed: Campaign image missing
- Fixed: Various items were lost when using transfer/persistent save
- Fixed: Equipped uniform was replaced with starting uniform when using "Reset UI"
- Fixed: Weapon attachments were lost when using transfer/persistent save
- Fixed: Existing item in GPS slot lost when purchasing UAV
v0.5.5
- New: Tutorial is now extended with a mission if you pick one of the first two options
- Fixed: "Sell all" button was still breaking
- Fixed: Could not place anything at captured objectives
- Fixed: Various bugs with real-estate systems
- Fixed: Heaps more smaller bugfixes