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LuaLanguageBinding.cs
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LuaLanguageBinding.cs
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//
// LuaLanguageBinding.cs
//
// Author:
// Mike Krüger <[email protected]>
//
// Copyright (c) 2009 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.IO;
using System.Xml;
using MonoDevelop.Projects;
using MonoDevelop.Core;
namespace LuaBinding
{
class LuaLanguageBinding : ILanguageBinding
{
public string Language {
get {
return "Lua";
}
}
public string ProjectStockIcon {
get {
return "md-project";
}
}
public bool IsSourceCodeFile (FilePath file_name)
{
return file_name.ToString().ToLower().EndsWith( ".lua" );
//return string.Compare (Path.GetExtension (file_name), ".lua", true) == 0;
}
public string SingleLineCommentTag { get { return "--"; } }
public string BlockCommentStartTag { get { return "--[["; } }
public string BlockCommentEndTag { get { return "]]"; } }
public FilePath GetFileName (FilePath base_name)
{
return base_name + ".lua";
}
}
}