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3check_engine.py
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3check_engine.py
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import chess
import time
from evaluation.antichess_eval import *
from evaluation.threecheck_eval import threecheck_eval
import random
import chess.variant
inf = float('inf')
poscount = 0
DEPTH = 3
def search(node, color, variant, depth):
moves = list(node.legal_moves)
if not moves:
print('Game over.')
return
move = negamax(node, -inf, inf, color, variant, depth)[1]
if not move:
return random.choice(moves)
else:
return move
def negamax(node, a, b, color, variant, depth=DEPTH):
global poscount
if (depth == 0):
return (threecheck_eval(node, color, variant) * color, None)
moves = list(node.legal_moves)
best_move = None
best_value = -inf
for move in moves:
poscount+=1
node.push(move)
result = negamax(node, -b, -a, -color, variant, depth-1)
value = -result[0]
node.pop()
if value > best_value:
best_value = value
best_move = move
a = max(a, value)
if a >= b:
break
return (best_value, best_move)
if __name__ == "__main__":
board = chess.variant.ThreeCheckBoard()
moves = []
c = 0
while not board.is_variant_end():
if c%2==0:
move = input("move: \n\n")
move = chess.Move.from_uci(move)
if not move in board.legal_moves:
continue
else:
start_time = time.time()
#book_move = book.get_moves(moves)
book_move = None
if book_move:
move = random.choice(book_move)
move = chess.Move.from_uci(move)
else:
move = search(board, color=-1, variant="3check", depth=DEPTH)
elapsed = time.time() - start_time
print("--- %s moves ---" % (len(list(board.legal_moves))))
print("--- number of nodes: %s --" % poscount)
print("--- %s seconds ---" % (elapsed))
print("--- nodes per second: %s ---" % str(poscount / elapsed))
print(move)
moves.append(str(move))
board.push(move)
c+=1