Releases: AtlasEngineCa/WorldSeedEntityEngine
Releases · AtlasEngineCa/WorldSeedEntityEngine
v11.2.6
v11.2.5
v11.2.4
What's Changed
- refactor(ModelEngine): Update packet handling and dependencies by @Turboman3000 in #32
New Contributors
- @Turboman3000 made their first contribution in #32
Full Changelog: v11.2.3...v11.2.4
v11.2.3
Full Changelog: v11.2.2...v11.2.3
v11.2.2
What's Changed
Full Changelog: v11.2.1...v11.2.2
v11.2.1
What's Changed
Full Changelog: v11.2.0...v11.2.1
v11.2.0
Added animation merging (#27) Passed animatedBones in a new stop(...) method within playOnce() to only stop bones that are also in the new playOnce animation Set new resume boolean to true in tick() method to start the animation from the tick the other bones are at. Created second stop method which only stops the bones that are passed in the params. Used to keep the rest of the bones playing on the background while a playOnce animation overrides the bones in the set. Added resume boolean to play method, if set to true the code will find the first bone that isPlaying and take their tick as starting tick Added resume method which is the same as play but with a specific tick
v11.1.2
What's Changed
- Revealed information about the bone that was interacted with in ModelDamageEvent and ModelInteractEvent by @Lukadcf in #22
- Added getter for name variable previously added by @Lukadcf in #23
New Contributors
Full Changelog: v11.0.1...v11.1.2
v11.0.1
Full Changelog: v11.0.0...v11.0.1
v11.0.0
Full Changelog: v10.7.0...v11.0.0