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Enchanted Arms BND support? #37

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EratoTiaTuatha opened this issue Apr 25, 2019 · 4 comments
Open

Enchanted Arms BND support? #37

EratoTiaTuatha opened this issue Apr 25, 2019 · 4 comments

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@EratoTiaTuatha
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I was looking into exporting models from an older PS3 jRPG, Enchanted Arms. It's using BND files and a google search led me here, but trying to open those with this tool (predictably) throws an error. I understand adding support for a whole other game would likely mean huge amounts of work, and in that case please disregard this request. But on the off chance that all that's needed is adjusting some header or such, could I please ask someone to look into this?

@Atvaark
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Atvaark commented Apr 26, 2019

The format could be similar to the original DS 2, but I won't add support for any more games or non PC platforms.
There are a couple more projects for From games now afaik. Maybe there is even one for console versions.
You could also try messaging Lance McDonald, since he probably spent lots of time with the console titles.

@EratoTiaTuatha
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I understand, thank you very much for your answer!
I'm having trouble locating any other projects as everyone seems to be working off of PC files, but I suppose I just have to google harder ;)
Thank you for the tip, I'll try that!

@JKAnderson
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Yabber supports Enchanted Arms bnds, but the models themselves are a different story. My library has basic support for MDL4 but there are no actual tools for working with it that I'm aware of.

@EratoTiaTuatha
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Thank you for the response! I actually got the PS3 export for the game's models to work a while back! The solution turned out to be buried quite deep in the search results on Xentax and is a bit of a hassle to use but I got the characters' models into Blender with no apparent errors and working rigs so that's all I care about. I actually don't quite remember what the process was right now as it's been a few weeks but I'll look it up and update this thread so the info is easier to find for others.
MakotoRip

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3 participants