We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
scale
<transform>
In 3D graphics system, affine transformations are often used. This include translation, rotation and scaling.
The ASDF currently does not support scaling.
Scaling would probably be implemented per-axis, negative scaling could be used for mirroring.
I don't really know a situation where this would be useful, but who knows?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
In 3D graphics system, affine transformations are often used. This include translation, rotation and scaling.
The ASDF currently does not support scaling.
Scaling would probably be implemented per-axis, negative scaling could be used for mirroring.
I don't really know a situation where this would be useful, but who knows?
The text was updated successfully, but these errors were encountered: