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hack.h
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#pragma once
#include <time.h>
#include <Windows.h>
#include "memory.h"
namespace Hack
{
extern int keyFingerprintCrack;
extern int keyKeypadCrack;
extern int keyVaultDoorQuicklyOpen;
extern int keySewerCutting;
const int pericoPlasmaCutter = 8 * (28269 + 3);
const int pericoPlasmaCutterHeat = 8 * (28269 + 4);
const int pericoIncome = 8 * (40004 + 1392 + 53);
const int pericoFingerprint = 0x2EBD0;
const int pericoMissionLife = 8 * (43059 + 865 + 1);
const int pericoSewerCutter = 0x34CE0;
const int casinoIncome = 8 * (19652 + 2685);
const int casinoVaultDoor = 8 * (10068 + 7);
const int casinoVaultDoorMax = 8 * (10068 + 37);
const int casinoFingerprint = 0x68CA0;
const int casinoKeypad = 0x6ADD0;
const int casinoMissionLife = 8 * (26077 + 1322 + 1);
const int arcadeVaultDoor = 0x3AE8;
const int arcadeVaultDoorMax = 0x3BD8;
const int arcadeFingerprint = 0x6FF0;
const int arcadeKeypad = 0x8F18;
extern bool isPericoPlasmaCutterAutoFinish;
extern bool isPericoPlasmaCutterNeverOverheat;
bool checkKeyState(int key);
void checkKeys();
//
void pericoFingerprintCrack();
void casinoFingerprintCrack();
void arcadeFingerprintCrack();
//
void casinoKeypadCrack();
void arcadeKeypadCrack();
//
void casinoVaultDoorQuicklyOpen();
void arcadeVaultDoorQuicklyOpen();
//
void pericoCompleteSewerCuts();
//
void pericoPlasmaCutterAutoFinish();
//
void pericoPlasmaCutterNeverOverheat();
//
void setCasinoIncome(int value);
//
void setCasinoMissionLife(int value);
//
void setPericoIncome(int value);
//
void setPericoMissionLife(int value);
DWORD64 getLocalScript(char* name);
extern DWORD_PTR pericoPTR;
extern DWORD_PTR casinoPTR;
extern DWORD_PTR arcadePTR;
}