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data can't be sent to ue #10

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ahellpoet opened this issue May 11, 2022 · 4 comments
Open

data can't be sent to ue #10

ahellpoet opened this issue May 11, 2022 · 4 comments
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bug Something isn't working good first issue Good for newcomers

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@ahellpoet
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I create a joint in Maya2022 and use a controller(nurbsCurve) to constrain it. when I operate on the controller, the joint data can't be sent to the engine(e.g UE4) but it works fine when I operate on the joint directly.
This problem does not exist in Maya 2018.Data can be sent by operating on either the joint or the controller.
how can I solve this problem?

@InTack2
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InTack2 commented Jun 14, 2022

I am having the very same problem :(

@mth233
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mth233 commented Jun 21, 2022

same, seems like using controller to change joint's transform cannot call attributeChangedCallback on joint node in Maya2022. bug?

@claudero
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Thank you for brining this our attention. We have been able to reproduce the issue. We are investigating it. We cannot provide an ETA for now.

@claudero claudero self-assigned this Jun 21, 2022
@claudero claudero added bug Something isn't working good first issue Good for newcomers labels Jun 21, 2022
@InTack2
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InTack2 commented Jun 23, 2022

It seems to be solved by specifying a Root that includes rig and bone as shown below.

root(← Synchronize here)
  └ rig
  └ bone

In games, rig and bone often have separate Roots, so it would be nice to be able to sync them in a separate state.

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