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We have a rig that when animated and exported to USD, only exports some of the Maya transform nodes as Usd XForms, which appear in the usd file like:
But for some reason, some of the transforms instead are defined like this in the usd file:
I tried adding the
In both of those last two cases, they are not defined as I've compared the maya attributes (as seen in the Attribute Editor) between a transform that exports as XForm, and one that doesn't and cannot see any relevant differences. Any ideas why this may be? Or perhaps guidance in where I might look in the code for where the exporter determines which type of prim to define? Maya2024 |
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Replies: 2 comments
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Welp, this issue can be ignored. We recieved the model from another vendor, and somewhere along the way, various transforms had the |
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Thanks for sharing and updating the issue. |
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Welp, this issue can be ignored. We recieved the model from another vendor, and somewhere along the way, various transforms had the
Usd_typeName
attr added, but renamed totypeName
so they weren't obvious as Usd attrs, and they had no value. Removing these fixed the issue.