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Plugin loaded from UNC path crashes when loading USD file containing MaterialX (MaterialXGenShaderMayaUSD.dll) #3895

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pzloty opened this issue Aug 21, 2024 · 1 comment
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@pzloty
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pzloty commented Aug 21, 2024

Describe the bug
With Maya-USD plugin located on UNC path (e.g. shared storage) on Windows 10) Maya crashes with C0000005: ACCESS_VIOLATION for ...\USD\bin\MaterialXGenShaderMayaUSD.dll when loading USD file with MaterialX material.

Steps to reproduce

  1. Load Maya-USD plugin from UNC path. To reproduce locally use e.g. //localhost/c$/tmp/usd/2025/0.29.0/...
  2. Maya usd.mod file paths.
    + MAYAVERSION:2025 USD 0.23.11 //localhost/c$/tmp/usd/2025/0.29.0/USD
    + MAYAVERSION:2025 MayaUSD_LIB 0.29.0 //localhost/c$/tmp/usd/2025/0.29.0/MayaUSD
    + MAYAVERSION:2025 MayaUSD 0.29.0 //localhost/c$/tmp/usd/2025/0.29.0/MayaUSD/plugin/adsk
    + MAYAVERSION:2025 MAYAHYDRA 0.6.2 //localhost/c$/tmp/usd/2025/0.29.0/MayaUSD
    
    (content is same as the one from installation, only paths are modified).
  3. In Maya, load maya-usd and lookdevx plugins:
    loadPlugin mayaUsdPlugin;
    loadPlugin LookdevXMaya;
    
  4. Open USD Layer Editor, Create -> Stage From File...
  5. Select a chess_set.usda (from https://github.com/usd-wg/assets/tree/main/full_assets/OpenChessSet) and confirm
  6. Crash

Expected behavior
Load a file without crashing when plugin is on UNC path.

Attachments
MayaCrashLog240816.1553.log
MayaCrashLog240816.1553.dmp
scene.ma.zip

Specs (if applicable):
Windows 10
Maya 2025.2
USD 0.29.0_202406120710-f8eb6c1 (pre-compiled from git releases)

Additional context
Used OCIO config is this one: https://github.com/colour-science/OpenColorIO-Configs/blob/master/aces_1.1/config.ocio
To clone chess asset:

git clone --no-checkout --depth=1 https://github.com/usd-wg/assets.git
cd assets\
git sparse-checkout init
git sparse-checkout set full_assets/OpenChessSet
git checkout main
@pzloty pzloty added the bug Something isn't working label Aug 21, 2024
@wallworm
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wallworm commented Sep 3, 2024

Thank you for reporting. We will look into this.

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