You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've been running "render-bench" using Rend3 rev = "c2c2d3237" for long periods. (I was hoping to reproduce Issue #480, but that problem is not occurring with "render-bench.") That's the demo which generates rows of buildings, deletes half of them, waits 10 seconds, and re-creates them.
There's a slow leak of GPU memory. About 1% of 8GB is lost per minute.
Notice the GPU memory in use rising from 29% to 88%.
Yesterday I left this program running for an hour, and the program stalled, no longer responding to keyboard or mouse, probably when usage passed 100%. This time I was able to catch it and get statistics before it locked up the system.
I've been running "render-bench" using Rend3 rev = "c2c2d3237" for long periods. (I was hoping to reproduce Issue #480, but that problem is not occurring with "render-bench.") That's the demo which generates rows of buildings, deletes half of them, waits 10 seconds, and re-creates them.
There's a slow leak of GPU memory. About 1% of 8GB is lost per minute.
Notice the GPU memory in use rising from 29% to 88%.
Yesterday I left this program running for an hour, and the program stalled, no longer responding to keyboard or mouse, probably when usage passed 100%. This time I was able to catch it and get statistics before it locked up the system.
To reproduce, use "render-bench", branch "postculling".
The text was updated successfully, but these errors were encountered: