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This repository has been archived by the owner on Sep 3, 2023. It is now read-only.
Admittedly I have not touched this since I first worked on it but unless something drastic changed with the controller firmware itself I wouldn't expect this not to work
I wonder if it's a windows 11 thing, it's def not working for me in the demo or if I try the code in my own app, just weird it crashes at that point, however I noticed sometimes even the built in Windows "GamePad and USB Devices" is mega slow sometimes, I'm wondering if it's a bad connection thing.
I'll keep having a play and see what I can dig out.
Trying to get this to work and it seems to just immediately die/freeze the application
I am using the demo here, nothing else, not my own code or anything, just the pure demo.
I modified the main (because the one currently coded doesn't work either) to:
The app will immediately freeze on
DualSense.EnumerateControllers().First();
, the nextConsole.WriteLine
wont even fire at all.:(
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