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General Discussion Thread #10
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Check out the website! |
Everyone who is editing the code, if you are thinking of building(Compiling) the code, don't forget to select the "Mac Build Support" And "Linux Build Support" during Unity installation. You can't add it afterwards, unless you install the whole thing again. Just a note. 📔 I learned it the hard way 😢 |
Also check out the "Update Time" wiki page to see the list of everything On Mon, May 9, 2016 at 10:41 PM Eric Qian [email protected] wrote:
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We moved this repository to an organization! Please run this command in the repo: If you don't have permission to the repo/organization, please reply here and we'll grant access to you. |
Um I am working on the server connection stuff but before I start I got some questions: |
I think we will just have a few rooms to start with, then switch to On Wed, May 11, 2016 at 6:05 PM Vikram Peddinti [email protected]
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ok On Wed, May 11, 2016 at 6:08 PM, Ben Cuan [email protected] wrote:
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Guys, |
We need a better way to integrate git into this unity project. My proposal: I will edit the scene and integrate all these commits together every few On Thu, May 12, 2016 at 6:17 PM Eric Qian [email protected] wrote:
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Okay I was working on the networking and I hit a few problems. |
OK, that sounds good. CharacterController seems much simpler than And what would be the best way to log the coordinates? On Sat, May 14, 2016 at 6:04 PM Vikram Peddinti [email protected]
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Character Controller does not have gravity. You have to manually move it to simulate gravity. Here is a question about it: http://answers.unity3d.com/questions/334708/gravity-with-character-controller.html Also, @DarkFlamex1 , why do the controller have to generate the coordinates? Can't we just simply drag transform to observe? |
I was thinking we can predict the position or something else and send that
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Okay, I want to get something straight, are we going to code in a way to protect from hacking? Or will we just do it assuming no hackers? Cause if we just observer transform from client, a hacker can easily move around the map. |
Assume no hackers On Sun, May 15, 2016 at 3:04 PM Vikram Peddinti [email protected]
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@DarkFlamex1 Agreed. Just assume that there is no hackers. We can improve on it later. |
Okay, Um is there any way that we can get all the player scripts on the parent or something? |
Guess what, PLAYERS CAN SYNC POSITIONS! |
Nice! On Sun, May 15, 2016 at 6:37 PM Vikram Peddinti [email protected]
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@bencuan @DarkFlamex1 @akhilanganesh @CrispyCookieHD @DohyunK |
Group chat?
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Oh btw that controller in the network player is temporary till we make a
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I fixed the map and player to use the ones we've been working on. It works On Sun, May 15, 2016 at 8:00 PM Vikram Peddinti [email protected]
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So guys, it seems like we are nearing a good point for the 1.1 release! On Sun, May 15, 2016 at 8:10 PM Ben C [email protected] wrote:
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Sounds Good! |
@bencuan Just a thought, wouldn't it be better to get the game working? For example, how the towers will deduct x amount of xp. And how the players can win/score points, etc? |
https://docs.google.com/document/d/1kZSpn4D0MxJK35Z2sqhvaWvhNsbz_B_9vobg80GeOm4/edit?usp=sharing On Sun, May 15, 2016 at 9:10 PM Eric Qian [email protected] wrote:
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1.1 is COMPLETE! |
For lack of a better way of doing this, comment general stuff in this thread.
If you have problems or want to show something off, just take a screenshot and paste it here!
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